Patch 1.3.0 and what's planned

Date: Thu, 02 Feb 2023
SurrounDead Game Banner
Genre: Action, Adventure, Indie, RPG, Early Access
Developer: PlaySurrounDead
Release Date: Fri, 24 Jun 2022

Beginning


Apologies for not interacting with the community for the last week but I have been quite ill and only just starting to recover. I hope as well this post gives a good outline to what I have planned, and want to implement in the 1.3.0 update.

When?


I would prefer this patch to come out before the end of the year and I know you lot would like this as well. However, if I feel like the update is not ready I will not release it, although I will look at, as a minimum releasing an experimental update of the this patch around this time.

What's in this update?



  • A new area; this area will consist of a radiated airfield, large industrial factory, small housing districts and REDACTED





  • Weapon damage falloff; This works in the way with each weapon has a range until damage starts to decrease with the distance of the shot. For example, the M9 could have a range of 50m and the Hunting Rifle have a range of 200m, once these values are reached, damage falloff will start to apply (Exact stats TBC)
  • Critical hit system; Weapons have a random chance to do a critical hit, these shots or melee hits will deal a multiplier to the base damage of the weapon, these values will be displayed to the player
  • Improved vehicle handling and adjustments to braking
  • New difficulty settings; Player can now change the speed of day and night, adjust a multiplier of zombie health, respawn timer for AI, minimum and maximum time for airdrops spawning, random event chance multiplier, multipliers for stamina and possibly more
  • Passive skills; Conducting different activities in-game will add XP to your passive skills. For example, keep sprinting and you'll improve your speed and stamina, etc



  • With this I still want to implement a skill tree system, where as the player levels up they earn skill points they can spend here to unlock certain skills they want. For example, a skill to improve vaulting, allowing the player to vault even while falling, this allows the the player to jump from roof to roof easily
  • Named / Legendary items; These items will be extremely rare, already customized and have unique looks



  • New animals; Be wary of your surroundings in the wilderness



  • AI bandits and Bandit camps; Ranging from ranged to melee, bandits will be added to the game. To begin with they will spawn in randomly spawning bandit camps placed around the map, take these out to get rare and unique loot, for the same update I may as well look at spawning them randomly around POIs, where you could see them fighting the undead or coming for you



  • Numerous new items
  • New buildables; Many new buildable objects, from new crates to beds and more. Plus ornaments, found around the world in certain locations, be on the look out
  • And QOL improvements and bug fixes

Possibilities for this update?


Here I will be going in to additions I want to add in this update, but may come further down the line.

  • Battery system; Torches, night vision, etc will all need batteries to operate, these batteries will be found in civilian and industrial areas
  • Improved grenade throwing; Instead of throw and forget, the player will be able to see where the grenade is going and even be able to cancel the throw
  • Night vision is an attachment; The spec ops helmet will no longer come equipped with night vision goggles, but the goggles will instead be an attachment you can equip to certain headwear
  • Friendly roaming AI; Friendly AI that wont attack on sight unless provoked


Finally, make sure to nominate SurrounDead in these final days of the sale and look forward to the Christmas sell!

Write your comment!