Update 19 - In Game Guide
Author: indiefoldcreator
Date:
Sun, 05 May 2024
Game: Warring States
Smaller update content-wise but with a lot of bug fixes.
We've added an in-game guide to explain some of the key concepts of gameplay. You can access it with the ? button in the top right by the minimap.
It covers a variety of topics which you can view in an index. If you can think of any topics we're missing, do e-mail us and we will take it into account.
The text for each entry isn't too wordy. We've tried to keep it concise but clear with images to reinforce it. The images are mostly placeholder as we intend a beauty pass in the next update, but we wanted to get the text out there for people to comment on.
A big part of this update is behind the scenes. One of the changes is to the font rendering. A big gripe in Unity3D games is their loading times, and a lot of this is down to the font handling. We did a big pass to optimise our font usage for loading, which has cut fresh game loading times down by about 30% on our test cases.
We've added Steam invites allowing you to invite friends directly to your game lobby to play. They work in-game and out of game (causing it to launch and join the lobby).
We have ongoing balance changes going into updates from now on. Siege weapons have been adjusted heavily to do a lot more damage, which fits with their new ammunition system.
There has also been a pass on deploy costs, which will impact Singleplayer levels, but we will adjust them in subsequent updates.
We've fixed almost a hundred bugs for this update. Our internal bug list is shrinking rapidly for release.
The next update is a lot closer than you'd come to expect from us. We will be doubling the number of available Multiplayer maps, releasing Chapter 4 and bringing a whole host of balance changes very soon.
Gameplay Guide
We've added an in-game guide to explain some of the key concepts of gameplay. You can access it with the ? button in the top right by the minimap.
It covers a variety of topics which you can view in an index. If you can think of any topics we're missing, do e-mail us and we will take it into account.
The text for each entry isn't too wordy. We've tried to keep it concise but clear with images to reinforce it. The images are mostly placeholder as we intend a beauty pass in the next update, but we wanted to get the text out there for people to comment on.
Font Rendering Optimisation
A big part of this update is behind the scenes. One of the changes is to the font rendering. A big gripe in Unity3D games is their loading times, and a lot of this is down to the font handling. We did a big pass to optimise our font usage for loading, which has cut fresh game loading times down by about 30% on our test cases.
Steam Invites
We've added Steam invites allowing you to invite friends directly to your game lobby to play. They work in-game and out of game (causing it to launch and join the lobby).
Balance Changes
We have ongoing balance changes going into updates from now on. Siege weapons have been adjusted heavily to do a lot more damage, which fits with their new ammunition system.
There has also been a pass on deploy costs, which will impact Singleplayer levels, but we will adjust them in subsequent updates.
Bugslayers
We've fixed almost a hundred bugs for this update. Our internal bug list is shrinking rapidly for release.
Upcoming
The next update is a lot closer than you'd come to expect from us. We will be doubling the number of available Multiplayer maps, releasing Chapter 4 and bringing a whole host of balance changes very soon.
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