Oh hi, Mark!
Author: indiefoldcreator
Date:
Wed, 06 Nov 2024
Game: Locomancer
Genre:
Casual, Free to Play, Indie, Simulation
Developer: Eric Lipschutz
Release Date: Tue, 28 Feb 2017
Developer: Eric Lipschutz
Release Date: Tue, 28 Feb 2017
https://www.youtube.com/watch?v=Gq0pkkOh958
Locomancer now has TWO whole rooms to build in! I know, it's a little excessive, but I figured a little extra space couldn't hurt. The new room is under the sea themed...definitely not aping the style of a certain other submarine game. I actually built the room last December, but only just got around to adding the bits necessary for switching rooms.
You select a room with a big lever and then teleport to it by entering its door. You can return to the start screen by opening and entering the door in each room.
The underwater room has some nice atmospheric fog.
Not every machine is going to be able to handle it, so I added a toggle inside the toolbox.
You can now adjust the game and music volume on the start screen using these levers.
I also added a new style of EMU.
Last, but not least, Locomancer officially supports Linux! I've been releasing builds for Linux for a while now, but hadn't made it official because there was a scene transition bug that prevented the Linux build from having the start screen. With the new multi-room setup it can finally support it without horrible GPU hangs, nice!
While testing I did notice and odd degradation in performance despite the game not using more RAM/CPU/GPU, but I don't know if that's just my machine or not. Let me know if you run into this issue.
Locomancer now has TWO whole rooms to build in! I know, it's a little excessive, but I figured a little extra space couldn't hurt. The new room is under the sea themed...definitely not aping the style of a certain other submarine game. I actually built the room last December, but only just got around to adding the bits necessary for switching rooms.
You select a room with a big lever and then teleport to it by entering its door. You can return to the start screen by opening and entering the door in each room.
The underwater room has some nice atmospheric fog.
Not every machine is going to be able to handle it, so I added a toggle inside the toolbox.
You can now adjust the game and music volume on the start screen using these levers.
I also added a new style of EMU.
Last, but not least, Locomancer officially supports Linux! I've been releasing builds for Linux for a while now, but hadn't made it official because there was a scene transition bug that prevented the Linux build from having the start screen. With the new multi-room setup it can finally support it without horrible GPU hangs, nice!
While testing I did notice and odd degradation in performance despite the game not using more RAM/CPU/GPU, but I don't know if that's just my machine or not. Let me know if you run into this issue.
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