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Locomancer

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No. of Players: Single Release Date: 2017-02-28 Genre: Casual, Free to Play, Indie, Simulation Developer: Eric Lipschutz Publisher: Eric Lipschutz Website: https://store.steampowered.com/app/490250/Locomancer/

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Locomancer

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Game Description

Play the game that started the trend! Accept no substitute!

Are you a kid that wants to play with model trains?

Are you an adult that misses playing with your model trains as a kid?

Are you an adult that missed out on playing with model trains as a kid?

Are you an adult with a kid that wants to play with model trains?

Are you just an adult that wants to play with model trains?

Are you a person of any age/race/gender that wants to play with model trains?

If you answered yes to any of the above, do I have news for you because Locomancer lets you PLAY WITH AND RIDE MODEL TRAINS!
(Also if you answered no to all of the above, come on, we all know you're lying to yourself and everyone you love. Take a break from the wave shooters and play with some trains.)

Locomancer is a toy box style model train simulator for touch enabled SteamVR headsets. It allows you to build layouts of varying complexity and even defy what is physically possible in fake virtual reality (reality).

Featuring:

  • Multiple locomotives including steam and diesel engines
  • A variety of rail cars including a fully functional cannon car
  • Straight track, curved track, inclined track, loop de loops, and more!
  • Various pieces of scenery to add detail your layouts

Plus, with support for custom scenery, you can bring models created by yourself or the community into the game for even further customization (Steam Workshop support coming soon). The possibilities are nearly endless*!

Fully embracing the physicality of touch enabled virtual reality you are legally required to build layouts piece by piece, tree by tree. Then, once complete you must remotely operate your trains with a replica DC control panel or hop in the cab of any of the available locomotives and drive them with physical levers, knobs, and dials! They even burst in to flames when they crash, you can't say that about your real model trains can you?

Oh...you can? I'd get that checked out if I were you.

So what are you waiting for? Become The Locomancer!

Yes, you are the Locomancer. Was that not clear? It's like a train wizard. You're like the babe with the power, but instead of voodoo it's train magic. Also, there's no magic dance, but you can still dance to twenty-six minutes of sweet big band jazz by Nathan Boler if you want to.

*The possibilities are totally endful, but there's still a lot you can do.

Announcements

Bug Fixes

Fixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool b

Locomancer Resurrection

The Locomancer has returned from the dead and brought some treats with him including...Two new build spaces!AtticBackyardFive new glove stylesRubber, HEV, Crystal, Deco, and SkeletalIn addition to th

Layout Contest Ends Tomorrow

Don't forget to post your entries to the discussion thread: https://steamcommunity.com/app/490250/discussions/0/1841314700702089400/

The Automation Update

I've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface

The Automation Update

I've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface

Second Anniversary Sale and Layout Creation Contest

It's been two years since Locomancer was officially released. To celebrate it's on sale for the next week and I'm running a layout creation contest that you can read about HERE. Thank you to everyo

It's About Time

After two years of saying I wanted to, I've finally gotten around to adding deformable terrain. Along with the terrain I've implemented flexible track that allows you to more easily built on the

Layout Contest Reminder and Content Update

There's still a week left for you to submit your layout to the contest. I'm also releasing an update that adds some new content and improves the models for a few things. I added a wooden train set

Remember that the layout contest ends on the 15th

I guess unless people would like an extension. I don't want to rush people if they're still working on submissions.

Oh hi, Mark!

https://www.youtube.com/watch?v=Gq0pkkOh958 Locomancer now has TWO whole rooms to build in! I know, it's a little excessive, but I figured a little extra space couldn't hurt. The new room is under th

Bug Fixes

Fixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool b

The Light at the End of the Tunnel may be an Oncoming Train

There have been a few static tunnels in the game for a while, but none of them were all that useful. This update builds on the flexible track from the last one to bring you flexible tunnels. These

New Flexible Track Types

This update adds a flexible bridge and a flexible elevated rail. It also tweaks how the old flexible track works (they all behave similar to the flexible tunnels). These new pieces can be found in

Layout Contest Reminder

Don't forget that you have one week left to submit an entry for the layout contest.

Small update to fix tunnel bug

This update fixes a bug where tunnels placed at the border between two tables would not load from a save correctly.

Locomancer Going Free

It's been 4 years since Locomancer was released and 2 years since it was last updated.In my mind the game has run out of steam which is why I am making the game free for it's 4th birthday. Starting F

Go Go Gadget Pancake Mode

TLDR: The game now has official non-VR support for both keyboard+mouse and controller. It also runs on Steam Deck. For best Steam Deck performance, I recommend forcing it to use Proton instead of the

Small Update

Fixed bug that caused custom models to not be loaded from saves.