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After two years of saying I wanted to, I've finally gotten around to adding deformable terrain. Along with the terrain I've implemented flexible track that allows you to more easily built on the
I guess unless people would like an extension. I don't want to rush people if they're still working on submissions.
It's been 4 years since Locomancer was released and 2 years since it was last updated.In my mind the game has run out of steam which is why I am making the game free for it's 4th birthday. Starting F
Don't forget to post your entries to the discussion thread: https://steamcommunity.com/app/490250/discussions/0/1841314700702089400/
Fixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool b
I've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface
Fixed bug that caused custom models to not be loaded from saves.
Fixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool b
It's been two years since Locomancer was officially released. To celebrate it's on sale for the next week and I'm running a layout creation contest that you can read about HERE. Thank you to everyo
This update fixes a bug where tunnels placed at the border between two tables would not load from a save correctly.
There have been a few static tunnels in the game for a while, but none of them were all that useful. This update builds on the flexible track from the last one to bring you flexible tunnels. These
There's still a week left for you to submit your layout to the contest. I'm also releasing an update that adds some new content and improves the models for a few things. I added a wooden train set
Don't forget that you have one week left to submit an entry for the layout contest.
The Locomancer has returned from the dead and brought some treats with him including...Two new build spaces!AtticBackyardFive new glove stylesRubber, HEV, Crystal, Deco, and SkeletalIn addition to th
I've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface
This update adds a flexible bridge and a flexible elevated rail. It also tweaks how the old flexible track works (they all behave similar to the flexible tunnels). These new pieces can be found in
TLDR: The game now has official non-VR support for both keyboard+mouse and controller. It also runs on Steam Deck. For best Steam Deck performance, I recommend forcing it to use Proton instead of the
https://www.youtube.com/watch?v=Gq0pkkOh958 Locomancer now has TWO whole rooms to build in! I know, it's a little excessive, but I figured a little extra space couldn't hurt. The new room is under th