Dev Note 1 and 2

Date: Tue, 31 Jan 2023
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Genre: Action, Indie
Developer: Roman Pak
Release Date: Thu, 01 Aug 2019

Greetings everyone who reads this!



I am writing articles about my game on IndieDB

But why not to share them here too? So everything will be in one place and anyone can read them if interested.

Let's start then!

Who am I?



My name is Roman, I am a solo indie-developer and working on this project something about a year and a half after my main work.

In overall, my goal is to give people awesome top-down shooter with good gunplay, nice graphics and weapon feeling in which you can play half an hour in the evening after a hard day.


Minigun for CQC? I think that's probably fine...

My main sources of inspiration



Film "John Wick" (This is pretty obvious from the description of the game =)
I wanted dynamic CQC experience like you can see in the original film. When you are always on the move and need to think fast about your next steps. But I didn't want to make it another Hotline Miami style of game.

When enemies are all around you, you have to think faster.

Old PS2 game "Black"
I wanted to let people have fun of shooting guns in the game. So I designed every weapon in game to be powerful and helpful. So it’s up to you what weapon to use. With large Arsenal you have pretty large choice in this.

Assault shotgun is really good around here...

Call of Duty Spec Ops Survival
I really loved this mode =) So at first I started to make all my game around it. So Survival is not just an addition to story. It’s more like a main dish after you complete story mode and have some general skills.

Weapon Printer works like Mystery Box from CoD Zombies mode.

Uncharted 4 Survival
Love this one too. I took idea of changing locations after several waves and special waves from this.

One of special waves - Siege, where you need to eliminate enemies from marked location.

Setting and story



When I started this project I thought about military style shooter with a B class story plot. Like in old action movies.

You will blow things up from that thing too

I want to create an action game without overcomplicated story and focusing on gloominess and drama. We have pretty enough of this in our life, so something lite and positive will be good for lifting player spirits.

Although, some characters have some kind of serious themes in their stories, but it's just additional information for player to find out more about each character.

True shooting story can't exist without miniguns.

At first, I started to think in a way of "Battlefield: Bad Company" style of story, but pretty soon I had an idea to make game about airsoft combat.

This setting greatly expands the boundaries of what is allowed for me to use in game. Pink LAVs, extravagant characters, comedy situations without any drop of blood...

Soon after that I thought, what if I will put this all in standard Anime or Manga like place as school? And then I was carried away...

Maybe I was carried away too much...

I like weapons and other military stuff, and also I have anime style academy. So how about to combine these things? Girls in uniform and military equipment with rifles on a training in Academy. Sounds good, am I right?

It was easy to find enough of art and cosplay to have inspiration for everything about the visual part and I start working on this.


Big thanks to creators for pices of art like these

The main problem was that I wanted to make weapons as fun as possible. For this reason, I came with idea of AR glasses and combat training with the use of special weapons. So it allows me to add fire, bullets, shells and other stuff so it wouldn't look out of place.

The whole story was gathered around this setting and these elements. So player end up in a Military Academy on a distant island in his dorm room and preparing for his first study day.

He doesn't know what's coming...

The main plot takes place in just one school week. So I need to connect all the events in a short period of time, and do it so that everything looked logical and without particularly obvious stupidity.

I don't want to make player do routine tasks, while he has a very important and urgent business. We know how important it is to find your son, not collect tons of garbage along the way, right?

Because of this problem, as well as my personal abilities, I had to give up part of the planned levels and the pink LAV. But even without it, you will find a large number of other things. And also you will find something that will replace the LAV...

It doesn't look so dangerous, but it's older brother will do the job...

Thanks for reading, see you in the next Dev Notes!



Oh, and don't forget to check out my Twitter and Tumblr for latest news:
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