The Forgettable Dungeon Beta - r1168 Overworld, day & night cycles, improved combat
Author: indiefoldcreator
Date:
Thu, 28 Mar 2024
Game: The Forgettable Dungeon
Genre:
Action, Adventure, Indie, RPG, Early Access
Developer: Anthony Rotondo
Release Date: Mon, 21 Oct 2019
Developer: Anthony Rotondo
Release Date: Mon, 21 Oct 2019
## Patch notes for r1168
Note: many textures relating to overworld and dungeons are still placeholder
Features:
-- added combo attack, with launcher
-- added context sensitive attacks, stab, jumping swipe
-- added overworld, with dungeon housings, secret rooms, and monsters
-- added day & night cycle for overworld
-- partially added fourth dungeon, which can be unlocked via the overworld
-- new radial in world inventory, store up to 5 items
-- added new trap room
-- New monsters for overworld, and 4th dungeon
-- added a few new traps for dungeons
-- added a few new bonus rooms
-- added new variations for dungeon room monster spawns
Changes:
-- enemy projectiles now glow a bit to make them more apparent, also slightly red tint
-- improved rendering
-- overhauled the way dungeons are sent over network, improving efficiency and allowing for bigger areas
Bug fixes:
-- fixed shadows not rendering correctly on teleporter & spear trap floor models
-- fixed case where not taking inventory out for 2 level changes would cause it to disappear
-- fixed dagger & staff charge animations
-- fixed case where other players would rotate incoherently/randomly while moving
-- fixed many other miscellaneous bugs
-- added new bugs
Note: many textures relating to overworld and dungeons are still placeholder
Features:
-- added combo attack, with launcher
-- added context sensitive attacks, stab, jumping swipe
-- added overworld, with dungeon housings, secret rooms, and monsters
-- added day & night cycle for overworld
-- partially added fourth dungeon, which can be unlocked via the overworld
-- new radial in world inventory, store up to 5 items
-- added new trap room
-- New monsters for overworld, and 4th dungeon
-- added a few new traps for dungeons
-- added a few new bonus rooms
-- added new variations for dungeon room monster spawns
Changes:
-- enemy projectiles now glow a bit to make them more apparent, also slightly red tint
-- improved rendering
-- overhauled the way dungeons are sent over network, improving efficiency and allowing for bigger areas
Bug fixes:
-- fixed shadows not rendering correctly on teleporter & spear trap floor models
-- fixed case where not taking inventory out for 2 level changes would cause it to disappear
-- fixed dagger & staff charge animations
-- fixed case where other players would rotate incoherently/randomly while moving
-- fixed many other miscellaneous bugs
-- added new bugs
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