Patch v1.0.2 is live
Author: indiefoldcreator
Date:
Tue, 01 Oct 2024
Game: Void 21
Now that EGX is over we have some work cut out for us, as such a few patches will be comming out this week to improve game perfromance and stability. Here are the notes for 1.0.2
- Shuriken enemies no longer stop in mid air if hit by a bullet
- Removed the possibility of equiping more than 1 module per slot
- Increased the size of the visual explosion effect caused by bomber bombs, while keeping the actual danger area the same size.
- The furthest distance traveled marker will now be updated corrrectly if playe falls under the track.
- Fixed an issue where collision wasn't working for the last set of pillars in a level right before the finish line
- Secret achivement minor fix.
- Looper planes now get reset when the level gets reset
- A cheat code was fixed so it doesn't cause a game freeze
- Removed the possibility of reseting the level while the screen is dimming already during a reset in order to not cause the game to freeze in a black screen.
- Shuriken enemies no longer stop in mid air if hit by a bullet
- Removed the possibility of equiping more than 1 module per slot
- Increased the size of the visual explosion effect caused by bomber bombs, while keeping the actual danger area the same size.
- The furthest distance traveled marker will now be updated corrrectly if playe falls under the track.
- Fixed an issue where collision wasn't working for the last set of pillars in a level right before the finish line
- Secret achivement minor fix.
- Looper planes now get reset when the level gets reset
- A cheat code was fixed so it doesn't cause a game freeze
- Removed the possibility of reseting the level while the screen is dimming already during a reset in order to not cause the game to freeze in a black screen.
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