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Changelog: - Added Linux Support - Added Mac Support - Added Steam Cloud Support - Added Leaderboards - Added SoundTrack DLC - Added Motion Blur effect (turn off in settings menu) Fixes: - Fixed p
This patch fixes a few bugs and attempts to optimize the game further as follows. - Fixed oculus support - after upgrading the Unity engine which the game uses, the oculus support broke due to an ov
Hello everyone! Wanted to let you all know that we've just finished pushing an update for both Void 21 and Void 21 demo. This update is to fix a few minor bugs (spelling errors, few minor glitches,
Build v1.0 has been successfully uploaded to steam today in preparation for today's launch. The update contains no game play or visual fixes, it's just an update that turns off part of the telemetry
Hello everyone! Wanted to let you all know that we've just finished pushing an update for both Void 21 and Void 21 demo. This update is to fix a few minor bugs (spelling errors, few minor glitches,
Fellow gamers! Are you attending EGX Rezzed in London this year? Then come by our stand and say hi! We'll be located in the Indie Room in the North Dock of the Tabacco Docks, very close to the doors.
Hello everyone! I am proud to announce that Void 21 is now live on steam and comes with a 13% discount for the first week. Come and take on the high speed challange that is the Void ship and blast
Hi Everyone, Version 1.1 is out now which bring our top most requested features to Void 21. You can now play the game across multiple PC platforms and have your progress transferred across these pla
Hello everyone! I am proud to announce that Void 21 is now live on steam and comes with a 13% discount for the first week. Come and take on the high speed challange that is the Void ship and blast
Changelog: - Added Linux Support - Added Mac Support - Added Steam Cloud Support - Added Leaderboards - Added SoundTrack DLC - Added Motion Blur effect (turn off in settings menu) Fixes: - Fixed p
Now that EGX is over we have some work cut out for us, as such a few patches will be comming out this week to improve game perfromance and stability. Here are the notes for 1.0.2 - Shuriken enemies
Build v1.0 has been successfully uploaded to steam today in preparation for today's launch. The update contains no game play or visual fixes, it's just an update that turns off part of the telemetry
Have a question about Void 21? Or Taranasus Studio? The making of the game? Our undying love for Shawarma? Drop by our reddit AMA and ask us anything! We'll pretty much tell you whatever you wan
Greetings pilots, This is the official announcement to let everyone know that the Linux & Mac versions of Void 21 are almost done and they will be hitting Steam on the 4th of May. We are dedicated t
Fellow gamers! Are you attending EGX Rezzed in London this year? Then come by our stand and say hi! We'll be located in the Indie Room in the North Dock of the Tabacco Docks, very close to the doors.
This patch fixes a few bugs and attempts to optimize the game further as follows. - Fixed oculus support - after upgrading the Unity engine which the game uses, the oculus support broke due to an ov
Have a question about Void 21? Or Taranasus Studio? The making of the game? Our undying love for Shawarma? Drop by our reddit AMA and ask us anything! We'll pretty much tell you whatever you wan
Hi Everyone, Version 1.1 is out now which bring our top most requested features to Void 21. You can now play the game across multiple PC platforms and have your progress transferred across these pla
Now that EGX is over we have some work cut out for us, as such a few patches will be comming out this week to improve game perfromance and stability. Here are the notes for 1.0.2 - Shuriken enemies
Greetings pilots, This is the official announcement to let everyone know that the Linux & Mac versions of Void 21 are almost done and they will be hitting Steam on the 4th of May. We are dedicated t