Patch 0.4.8

Date: Thu, 26 Sep 2024
Shadow Heroes: Vengeance In Flames Game Banner
Genre: Action, Indie, Strategy
Developer: Allied Games Inc.
Release Date: Tue, 22 Nov 2016
Greetings Captains!

Balancing is a huge part of game development. This week we took a long hard look at every unit and gave them each the attention they deserved. We believe this new set of changes has made battles a lot more enjoyable for all!

With this balance came a great deal of new features and improvements that will also help with the quality of life while playing the game.

New Features



  • You can now group mass selections of units by pressing Ctrl + 1 (or any number between 1 - 0)
  • You can recall a mass unit selection by pressing the appropriate number key
  • First story mission was updated to have a more streamlined teaching process
  • Archangel max health reduced from 240 to 160
  • Archangel radiant light damage reduced from 300 to 50
  • Chanter max health reduced from 80 to 40
  • Chanter invocation buff defense reduced from 2 to 1
  • Cherub max health reduced from 150 to 60
  • Cherub max damage reduced from 3 to 1
  • Demigod min damage reduced from 30 to 25
  • Demigod max damage reduced from 40 to 30
  • Demigod no longer gets 50% damage boost from being hit, instead it now gains 25%
  • Exorcist max health reduced from 90 to 60
  • Hunter defense reduced from 2 to 0
  • Hunter max health reduced from 100 to 45
  • Martyr min damage increased from 7 to 9
  • Martyr max damage increased from 9 to 11
  • Martyr max health reduced from 175 to 100
  • Paladin min damage reduced from 12 to 8
  • Paladin max damage reduced from 15 to 10
  • Paladin max health reduced from 145 to 100
  • Spirit min damage increased from 3 to 4
  • Spirit max damage increased from 5 to 7
  • Placing units now snap inside the placeable areas
  • Placeable spawn areas now make the unit templates face the proper direction
  • Missions 1 through 3 no longer have placeholder images on the campaign map


Fixes



  • Fixed a bug where the next wave timer was blocking input when trying to place units through it
  • Fixed a bug with the codex cutting off on some resolutions
  • Fixed a bug with passive items not taking up the proper space in the actions panel
  • Fixed a camera problem which would make it stuck in some angles after being rotated
  • Fixed a problem with cannons targeting being rotated on the ground


Feedback


What do you think of the unit balance now? Which one is your favorite?

Write your comment!