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Shadow Heroes: Vengeance In Flames

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No. of Players: Single Release Date: 2016-11-22 Genre: Action, Indie, Strategy Developer: Allied Games Inc. Publisher: Allied Games Inc. Website: https://store.steampowered.com/app/398670/Shadow_Heroes_Vengeance_In_Flames/

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Shadow Heroes: Vengeance In Flames

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Game Description

Episode 1 of the 5 part series.

Discover the mystery of a broken land.
Shadow Heroes is an episodic fast paced strategy tug of war game that can be played alone or with players from around the world. Manage your troops as they charge head first into battle using weapons, magic and tactics. Hire new units and customize their load-outs with items you have collected over time. Upgrade your items using components left over after battles to make them stronger and give yourself an edge in combat. Can you find the enemy's weak spot and exploit it? Are you able to react accordingly to counter your opponent's strategy?

Game Modes

In Shadow Heroes, you play through a series of battles that escalate quickly and vary depending on your choices. Based on the game mode, you will have different objectives.


  • Assault - Standard game mode, eliminate an objective to win.
  • Timed Assault - Eliminate the objective within a time constraint while enemy groups await to ambush you.
  • Commanders - Eliminate the enemy commanders who inspire nearby units with their powerful aura abilities.
  • Onslaught - Survive against all odds versus an increasingly powerful enemy force.

Single player / Multiplayer Experience

Shadow Heroes has a Skirmish mode that allows players to familiarize themselves with Commanders and Onslaught game modes in a single player experience. In the Commanders game mode, they will fight against an AI commander with up to 5 difficulty settings, which are adjustable inside of the game settings. At the end of every match, you will gain a number of components for a victory, determined by the level of difficulty you have selected. Multiplayer matches of the Commanders mode really put your abilities to the test, as a result, each victory gives you the best rewards.


In Onslaught, players will be defending against a constant assault of enemy forces. Positioning and strategy will be key in your success. The longer your defenses last, the better the rewards you will receive. You will also have access to the powerful defensive cannons of the keep. These cannons have a 5 minute cooldown, but will severely damage incoming forces in a large area. How far will you make it?

Everything you find, craft and equip goes with you through both your single player as well as multiplayer adventures. If you're struggling with players online, work towards better items in skirmish or campaign and vice versa.

Active / Passive Items

Shadow Heroes has two types of items in it: Active and Passive. Passive items provide bonuses to your unit's stats and in some occasions, abilities that the AI will use automatically. Using passive items is a great way to boost the overall effectiveness of your army without adding to your workload.



Active items on the other hand only provide bonuses when you select the unit with the item and activate it. You may also mass select your units in order to activate those items for that specific group at the same time. These effects usually come with some added bonuses or additional control like being able to focus down individual targets. The down side is that they are a lot of extra work and are hard to use efficiently! If you are up for the challenge, they can really help turn the tides of a battle.

Announcements

Patch 0.4.10

Greetings Captains! We're gearing up for release and can't wait to see what you all think of Shadow Heroes once it's out. This past week has been pretty intense for all of us here at Allied Games as

Patch 0.4.8

Greetings Captains! Balancing is a huge part of game development. This week we took a long hard look at every unit and gave them each the attention they deserved. We believe this new set of changes

Patch 0.4.5

Greetings Captains! After lots of tinkering under the hood we managed to increase efficiency with units being drawn on the minimap, while at the same time boosting the AI's ability to calculate enem

Patch 0.4.7

Greetings Captains! At long last team battles have finally made an appearance. Multiplayer matches can now be played with up to 6 players. Each side is able to have up to 150 units on the field for

Patch 0.4.9

Greetings Captains! With last week's unit balance we decided to greatly improve the first two story missions. Split between them is all the knowledge you need in order to be a very successful Shadow

Patch 0.4.9

Greetings Captains! With last week's unit balance we decided to greatly improve the first two story missions. Split between them is all the knowledge you need in order to be a very successful Shadow

Patch 1.0.2

Greetings Captains! We are so happy to have you all with us as we are no longer in early access! It has been such a long road, but, hard work and perseverance got us to where we are today. One thin

Patch 1.0.3

Greetings Captains! We would like to thank our community for their continued feedback and support! This week we've implemented a quick couple of QOL improvements (thanks again OdiumTheologicum for t

Patch 0.4.3

Greetings Captains! After a very long week, filled with fun times and *grumbling* horses ... the final part of chapter 1 is available for you guys to play through. Stop the Free Spell terrorists fro

Patch 0.4.7

Greetings Captains! At long last team battles have finally made an appearance. Multiplayer matches can now be played with up to 6 players. Each side is able to have up to 150 units on the field for

Patch 0.4.8

Greetings Captains! Balancing is a huge part of game development. This week we took a long hard look at every unit and gave them each the attention they deserved. We believe this new set of changes

Patch 1.0.2

Greetings Captains! We are so happy to have you all with us as we are no longer in early access! It has been such a long road, but, hard work and perseverance got us to where we are today. One thin

Patch 0.4.6

Greetings Captains! Finally, the moment you've all been waiting for is upon us. We have modified the way the AI system works to drastically reduce game thread calls. This means the glorious 300 unit

Patch 0.4.3

Greetings Captains! After a very long week, filled with fun times and *grumbling* horses ... the final part of chapter 1 is available for you guys to play through. Stop the Free Spell terrorists fro

Patch 0.4.10

Greetings Captains! We're gearing up for release and can't wait to see what you all think of Shadow Heroes once it's out. This past week has been pretty intense for all of us here at Allied Games as

Patch 0.4.4

Greetings Captains! This week was mainly dedicated to improvements and polishing. We've still got a ways to go before everything is complete, but we're getting there! We also reached a decision to

Patch 0.4.6

Greetings Captains! Finally, the moment you've all been waiting for is upon us. We have modified the way the AI system works to drastically reduce game thread calls. This means the glorious 300 unit

Patch 1.0.3

Greetings Captains! We would like to thank our community for their continued feedback and support! This week we've implemented a quick couple of QOL improvements (thanks again OdiumTheologicum for t

Patch 0.4.5

Greetings Captains! After lots of tinkering under the hood we managed to increase efficiency with units being drawn on the minimap, while at the same time boosting the AI's ability to calculate enem

Patch 0.4.4

Greetings Captains! This week was mainly dedicated to improvements and polishing. We've still got a ways to go before everything is complete, but we're getting there! We also reached a decision to