1.4.0.25 Patch Notes
Author: indiefoldcreator
Date:
Thu, 19 Dec 2024
Game: A Robot Named Fight!
Patch Notes 1.4.0.25
Bug Fixes:
- Fixed issue where flipped mouth babies spawn by killing Mouth Meat Splitters would get stuck or pass through walls.
- Fixed issue with Cave2x1DamageBlocks02 traversal path that made it less likely to spawn
- Fixed issue where player would float a fraction of a pixel above the ground
- Fixed minor item in Factory2x1NoDown01
- Cloaking device works against Wall Smashers
- Fixed bug where tentacle blocks could harm you if you were above them
- Fixed bug where fast players could leave the secret boss fight after it finishes, causing a crash
- Fixed bug where spamming special move button could allow player to reopen shrine window during shrine teleportation effects
- Fixed bug where getting hurt during a room transtion could put player out of bounds
- Fixed bug where dying from purchasing an item while equipped with Artifice Helm would fail to give the player the item or achievements associated with it, and cause the shop to soft-lock if the player revisited it after respawning at a revenant station
- Fixed bug where pongers could get stuck in corners
- Fixed platform in Glitch1x2AllExits02 that dealth damage to player while standing on it
- Fixed issue would game would sometimes recognize keyboard input while out of focus
- Fixed issue where mouse would hide when booting up in windowed mode
- Several other bugs I forgot to log
- Siginificantly reduced chance for bouncing projectile to clip through terrain
New Area! Coolant Sewers
- 2 New Bosses
- 6 New Enemies
- 83 New Rooms
- New Music
- New Achievement To Unlock
New Bosses
- Leviathan
- Stalkus
New Enemies
- Flesh Cherub
- Bioplasma Tall Walker
- Buzzer
- Shelled Shooter
- Eying Tenctacle
- Flesh Seedling
New Items
*has an achievement
- Lasorb*
- Mechapirote
- Web Bolt
- Dive Shell*
- Up Dog*
- Hand of Hephastus
- Zurvan's Pentangle
- Laozi Bolt
- Swell Bolt*
- Bounce Bolt
- Scrap Cache*
- Artifice Beam*
Other New Achievements
- GlitchScrap
New Synergies
- Laser Beam synergizes with Fire Bolt
- Prismatic Orb synergizes with Fire Bolt
- Prismatic Orb synergizes with Big Bolt
Balance Changes:
- While phaserang is in the air you can shoot as normal
- If Revenant Stations are unlocked 2 Revenant Stations Will Always Spawn
- Glitched Map reveals map tiles in the Forbidden Place
- Invisible Champions now have a 75% chance to drop a minor item rather than a %100 chance
- Spore Champions now have a 25% chance to drop a minor item rather than a %50 chance
- Wall Smashers deal 1 damage rather than 2 damage
- Buzzsaw Shell Damage increased
- Health Vorb now only needs 25 gibs to spawn health
- Energy Vorb now only needs 10 gibs to spawn energy
- Scrap Vorb now only needs 15 gibs to spawn scrap
- Player's base projectile speed is now 18 (was 16)
- Beams and Clouds no longer destroy projectiles
- Polyphemus Lasers do 2 damage instead of 1
- Polyphemus Projectiles have a speed of 12 instead of 8
- Vorbs won't target the same gibs
- ChompFrogs spawn minichompers every 5.5 seconds instead of every 4 seconds, and have a lower limit on their max spawned at once
Other Changes:
- Cave Map, Factory Map, and Buried City Map renamed to Zone 1-3 Maps.
- Redid Electrocharge projectile art and sound
- Lessened Bass on Projectile Sound
- Radial Bolts sound lower volume
- Toxin Bolt and Slime Projectiles have big sprite
- Paths to shops paths will very rarely environmental barriers (heat, darkness, water)
- Item rooms and shrines can have environmental barriers (heat, darkness, water)
- Non-traversal environmental effects (fog, light-flicker) are now chosen after traversal effects and won't prevent paths to secondary rooms from having said environmental traversal barriers.
- Neighboring rooms have chance to form conncetions
New Rooms:
- ForestSlums1x1LeftRight01
- ForestSlums1x1UpDown01
- ForestSlums2x1LeftRight
- ForestSlums1x2AllDirections01
- ForestSlums2x2AllDirections01
- Cave1x2WaterJump01
- Cave2x1WaterJump01
- BuriedCity1x2WaterJump01
- BuriedCity2x1WaterJump01
- Factory1x2WaterJump01
- Factory2x1WaterJump01
- Factory1x2VeryHighLeftRight01
- Caves1x2Jump02
Revised Rooms:
- Cave1x1AllExits02
- Cave1x2AllExits01
- Cave2x2NoDown01
- ForestSlums3x2Start02
- ForestSlums1x1AllExits01
- Factory4x1AllExits02
- Surface1x1AllExits04
- Surface1x1IgnoreTerrainUp
- Surface1x1AllExits02
- Surface1x1IgnoreTerrainUp
- Surface2x1NoDown
- Cave1x1HiddenDoorUp01
- BuriedCity1x2AllExits02
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