Update 1.03 - Smarter monsters, more bugfixes!
Author: indiefoldcreator
Date:
Sun, 05 Nov 2023
Game: Delver
It's Delver update time again! Since last time we've completely rewritten our monster pathfinding system to make them smarter, and we've been getting a TON of good feedback from modders on what would be useful for them so there has been work on opening up more of the game to customization.
The new monster pathfinding system is super exciting, monsters will be more able to chase the player in areas like the sewers and ruins with small objects that need to be navigated around, and they've also learned how to navigate bridges and beams as well opening up more support in terms of levels that can be designed.
We've also been watching the support and bugfix threads, there are bugfixes aimed at issues we've been seeing in them as well. Thanks for pointing out the bugs that you see!
And now, onto the changes:
Changes
Bugfixes
Finally, we've given our blessing for the Unofficial Delver Discord to become the Official Delver Community Discord! It has become a great place for modders to hang out and get help, you can find us hanging out there and helping out as well.
You should drop by and hang out with us!
Still here? I've also been streaming some on Twitch to show modders how to use DelvEdit and put their levels in the game, you can find archives of the streams on Youtube.
For news as it happens, follow us on Twitter!
Chad Cuddigan
Joshua Skelton
The new monster pathfinding system is super exciting, monsters will be more able to chase the player in areas like the sewers and ruins with small objects that need to be navigated around, and they've also learned how to navigate bridges and beams as well opening up more support in terms of levels that can be designed.
We've also been watching the support and bugfix threads, there are bugfixes aimed at issues we've been seeing in them as well. Thanks for pointing out the bugs that you see!
And now, onto the changes:
Changes
- Brand new pathfinding system, monsters should be much smarter about getting to the player especially in places like the Sewers.
- Monsters that fall in pits no longer leave corpses or spawn loot.
- Mod file loading errors are written to the errorlog.txt file now.
- Monsters can use spells and projectiles now
- Conditional triggers can be used for counting in a new 'Increment when Triggered' mode
- Food items have more exposed properties to modders now
- Adjusted some scroll costs
- Tweaks in the Lost City area to blend better with the caves and sewers
- Something secret for bunnies and modders
Bugfixes
- Fixed a generation bug in the sewers where bars in water could trap players behind them
- Fixed some strange glowing areas near pits in the caves
- The Forgotten no longer has a chance to dissapear again when thrown
- Fixed how secret areas are tracked for an achievement
- Fixed some cases where monsters and items wouldn't cause a splash when falling in water
- Reduced player splash volume
- Weapons honor the yOffset property now
- Fixes for a rare level loading crash
- Player footsteps will play when walking on bridges now
- Some more performance tweaking related to memory usage
- Spawned item spawners will spawn items now
Finally, we've given our blessing for the Unofficial Delver Discord to become the Official Delver Community Discord! It has become a great place for modders to hang out and get help, you can find us hanging out there and helping out as well.
You should drop by and hang out with us!
Still here? I've also been streaming some on Twitch to show modders how to use DelvEdit and put their levels in the game, you can find archives of the streams on Youtube.
For news as it happens, follow us on Twitter!
Chad Cuddigan
Joshua Skelton
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