Update #12 brings the Dwarven Slayer Hero
Author: indiefoldcreator
Date:
Fri, 03 Jan 2025
Genre:
Action, Adventure, Indie, RPG, Strategy
Developer: Bitmen Studios
Release Date: Thu, 25 Aug 2016
Developer: Bitmen Studios
Release Date: Thu, 25 Aug 2016
Update #12 brings a new playable hero, the dwarven slayer. He's got not energy but his skills cost a percentage of his current health. Furthermore, he gets stronger the less health he's got left. So, you will want to keep him low, but not too low.
We're already in June and I'm getting the game ready for public release. Therefore, the focus will now be on finding and ironing out any remaining bugs and getting everything ready. Any help with this will be greatly appreciated. If you enjoy the game, please also give it a thumbs up. Thanks.
2016-06-19
Gameplay Changes
Balance Changes
Bug Fixes
The Dwarven Slayer forgoes armor and sacrifices health for additional damage.
We're already in June and I'm getting the game ready for public release. Therefore, the focus will now be on finding and ironing out any remaining bugs and getting everything ready. Any help with this will be greatly appreciated. If you enjoy the game, please also give it a thumbs up. Thanks.
Update #12
2016-06-19
Gameplay Changes
- New playable hero: the dwarven slayer. He has no energy resource but his skills cost a percentage of his current health. The lower his health, the more damage he does. He is a crazy guy who forgoes armor for more damage.
- New option to speed up attack animations by factor 5.
- Archer animations generally sped up.
- Refund 75% of the equipment cost for fallen team members (only if you win the battle).
- Added voiceover introductions for new neutral creatures (humans, dwarves).
- New Credits song: "The Fires of the Storm Guard".
- Mobility potions grant immunity to knockdown.
- Can now sell potions in town.
- Can now rearrange characters on roster via drag & drop.
Balance Changes
- Some AI skills that cause burning now have slightly lower duration.
- Level boundaries for level 5+ lowered. Thus, characters level faster in the late game.
- For normal games with missions costing stamina, tax income increased to 500 (up from 250). This should give players a wee-bit more gold to equip and train multiple heroes.
- Burning now does damage equivalent to 20% of max hp (down from 25%). AoE burning was a bit too good.
- Goblin Assassin's "Dagger Fury" does +20 damage (down from +25).
- Statues provide better benefits.
- Weapon penetrations scale with character levels. That way, penetration is not that bad early on but will get gradually better (as armor gets thicker).
- Troll and Warchief's high end skills moved back one level. They were too good in the mid game.
- Dodging no longer takes distance into account.
- Lowered chance of Portal, Crypt or Camp missions to show up to 10% (down from 15%). Chance of Occupied Village and Invasion both reduced to 15 (down from 20).
- Scrolls of XP now give 250XP (up from 100).
Bug Fixes
- "Bring Supplies" steward mission only granted 1 gold per level instead of 25. Fixed.
- Fixed a bug that caused the game to freeze when a character currently turning around to defend against a blow was killed/knocked down.
The Dwarven Slayer forgoes armor and sacrifices health for additional damage.
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