Interstellaria V1.07b is live, and whats to come

Date: Thu, 31 Oct 2024
Interstellaria Game Banner
Genre: Adventure, Indie, RPG, Simulation, Strategy
Developer: Coldrice Games LLC
Release Date: Fri, 17 Jul 2015
Very excited to bring you guys another build. Remember, I do my best to read/consider feedback regularly so don't be afraid to post in the steam forums! I may not be able to implement all ideas due to conflicts, scope, or balance, but I do read them all!





PLANET PROGRESS SAVE/RESPAWN
-This is a bit more of a bigger mechanic. Levels you visit will now stay saved for 20 minutes, and will respawn after that. It may increase in the future, but I'd like to see it played first before I change it.

NEW CREW GUNS
-Bashien Flash Gun
-Suna Seed Dart
-Kaidun Dynamite
-Kursha Stun Prod

Several maps will change over time now, with more to come.

New Random Event

The prices of all the crew guns have been adjusted

Pathfinding should feel a lot "quicker"

--BUGS FIXED--
-Fixed a game crash in a human space encounter
-Fixed a bug where ships would "flip" nonstop during combat
-Fixed a bug where crew would try to face an enemy on a ledge and then fall off it
-Fixed a floating resources
-Fixed a bug where crewmen would not be entertained by leaving the ship


Now what is to come:

There will be a slight gap in updates in the next month with some bigger things on the horizon, so I wanted to warn the players ahead of time!

*I have additional content which I am very excited about, but do not want to itemize here until it's complete.

*New/Shorter Tutorial

*Overhaul of UI

It is mostly UI and Tutorial will take a bit longer than past updates. It's asked about a lot, and it's just one of those things that is a bit more time consuming but has been on our radar!

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