New AI with update 0.9.4 is live!
Author: indiefoldcreator
Date:
Thu, 19 Oct 2023
Game: Astral Terra
Genre:
Action, Adventure, Indie, RPG, Early Access
Developer: Tethys Interactive LLC
Release Date: Tue, 10 Nov 2015
Developer: Tethys Interactive LLC
Release Date: Tue, 10 Nov 2015
Greetings folks, happy Friday, and HAPPY STAR WARS DAY! We just pushed out the update we have been working on for the last couple months, which was an overhaul of our AI. The AI works better, is more efficient and can have much more complex behavior now. We will be adding more complexity over time and as we stress test how far we can actually take it without taxing resources too much. Now that MOBS are always everywhere, we are working on a new companion spell that will summon a creature to follow and protect players, look for that in coming weeks. We also have some nice graphic updates we pushed out. The terrain, due to the new shader system, looks better than ever. Take a look at the notes below, thanks for your continued support and have a totally awesome weekend!
Patch Notes: 0.9.4
- New AI system! All mobs/animals have been reworked with a new AI system. This has reduced overhead and also given us the ability to create more complex AI, as well as mobs that are always in range of the Players. Expect to always see creatures in every biome now and combat feedback on all creatures. There are a couple bugs we are still working out and plan to fix in a future update. MOBS will also be contained to specific biomes in a future update.
- Replaced targeting system with new graphic for target selection indication.
- 3 new MOBS. Added the Fae Lizardman, replaced the Stag, and added the Doe.
- Addded a new wandering merchant. No more searching through the Barrens biome in hopes that one would spawn. Wandering merchant spawns in range of the Player and wanders about the area in a 100 unit radius.
- Replaced terrain shader system with new Texture Array system. This allows us to have 3 textures on the ground and walls, per biome giving a much better and varied look on the terrain.
- Added new terrain textures to fill in new shader system.
- Replaced Snow and Sand materials with new Snow and Sand materials. These are much better and do not have stone on the sides. They also have glitter in them. ;) Use the Change Type method in the Terraformer to place snow or sand all around your creations.
- Added a new Terraformer material Bronze Hexagon. Very shiney.
- Fixed a couple random bugs.
- Tweaked Holiday tree for easier placement. It's recommended that players either smooth the ground first before placing, or place on a block or in a house.
KNOWN ISSUES
- Terrain Shader loses some of its Normal details at certain angles under certain light. Fix is already found, patch coming in next weeks update.
- Occasionally the controls bug out and do not enable correctly on startup, preventing any camera rotation. Quit the game and start again to fix (I personally have seen this once on 100+ play tests).
Patch Notes: 0.9.4
- New AI system! All mobs/animals have been reworked with a new AI system. This has reduced overhead and also given us the ability to create more complex AI, as well as mobs that are always in range of the Players. Expect to always see creatures in every biome now and combat feedback on all creatures. There are a couple bugs we are still working out and plan to fix in a future update. MOBS will also be contained to specific biomes in a future update.
- Replaced targeting system with new graphic for target selection indication.
- 3 new MOBS. Added the Fae Lizardman, replaced the Stag, and added the Doe.
- Addded a new wandering merchant. No more searching through the Barrens biome in hopes that one would spawn. Wandering merchant spawns in range of the Player and wanders about the area in a 100 unit radius.
- Replaced terrain shader system with new Texture Array system. This allows us to have 3 textures on the ground and walls, per biome giving a much better and varied look on the terrain.
- Added new terrain textures to fill in new shader system.
- Replaced Snow and Sand materials with new Snow and Sand materials. These are much better and do not have stone on the sides. They also have glitter in them. ;) Use the Change Type method in the Terraformer to place snow or sand all around your creations.
- Added a new Terraformer material Bronze Hexagon. Very shiney.
- Fixed a couple random bugs.
- Tweaked Holiday tree for easier placement. It's recommended that players either smooth the ground first before placing, or place on a block or in a house.
KNOWN ISSUES
- Terrain Shader loses some of its Normal details at certain angles under certain light. Fix is already found, patch coming in next weeks update.
- Occasionally the controls bug out and do not enable correctly on startup, preventing any camera rotation. Quit the game and start again to fix (I personally have seen this once on 100+ play tests).
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