Version 1.0.7.9
Author: indiefoldcreator
Date:
Sun, 18 Aug 2024
Game: Executive Assault 2
Hello Executives,
Happy new year everyone!
Small patch release today to fix a few but important bugs along with adding a new feature.
I will be focusing this year on smoothing out the rough edges, adding in requested features and generally improving what's already in the game based on the feedback I've been getting.
So far on the list I have:
And longer term projects:
Cheers,
Rob
Happy new year everyone!
Small patch release today to fix a few but important bugs along with adding a new feature.
New features
- Added new 2nd tier waste reduction tech
- Added a waste reduction toggle to the power screen so you can remove the buff if needed for nuclear missile construction.
Bug fixes
- Fixed loading a game after playing the tutorial and it still continuing.
- Fixed an error reloading mining drones which would cause tactical icons to break.
- Fixed waste reduction research.
- Can no longer buy radioactive waste back off the trader.
- Made it so that self destructing a mining drone makes it rebuild.
- Adjusted the hit point on the nebular extractor so things are more likely to shoot it.
- Fixed bug where sometimes large mining ships didn't fully update after being upgraded.
Further notes
I will be focusing this year on smoothing out the rough edges, adding in requested features and generally improving what's already in the game based on the feedback I've been getting.
So far on the list I have:
- Look into choosing where mining ships and cargo ships set their homes.
- Allow mining ships to stop.
- Create balanced maps in the map editor.
- Rethinking the science super shield so its more like the other 2 factions.
- Make the AI harder for veteran players.
- Look at making piloted ships fly back into game area rather than blow up if exiting comm range.
- Tweaking the Decimator so that it requires a warmup of some sorts.
- Giving the science faction more AoE weapons.
And longer term projects:
- Upgrading the games graphics pipeline so that it makes use of the latest technologies.
- Explore the idea of allowing Excutrons to construct buildings.
- Explore the idea of giving Executrons their own economy.
- Improving station security with forcefields, scanners, traps etc.
- Adding more win conditions.
- Adding more content/Infestor types/random encounters.
- Adding in different types of command outposts.
Cheers,
Rob
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