Dev Update: BETA 15
Author: indiefoldcreator
Date:
Mon, 09 Sep 2024
Game: Space Impossible
Genre:
Action, Adventure, Indie, Early Access
Developer: Happy Polygon
Release Date: Tue, 01 Mar 2016
Developer: Happy Polygon
Release Date: Tue, 01 Mar 2016
Hello everyone!
It's time for a news post.
BETA 15 is well underway. We have targeted three things for this update.
First off is more content! Over the last few BETAs we have added a number of new systems, or revamped them, with a bit of content to support the new/improved feature, but have often stopped there. Well, it's time we utilize some of those capabilities and just add "more" to the game. We will avoid spoilers, but this includes things like new encounters, some new types of things to fight and more enviroments to discover.
Secondly, wormholes are back. These are natural, but rare phenomena that allow anyone, or anything, to travel nearly instantly across far distances. Unlike jumpgates, they are not locked, and they will travel much farther than jumpgates. They come in pairs, and you will not have a choice about where to travel when entering them.
Thirdly, some technical reworking brought about by the wormholes. We have discovered a few bugs that were, quite frankly, quite a pain in the butt to track down, but were present and affected some players more than others. It had to do with the use of hangars combined with tractor beams and/or disconnecting or shutting down the game while in transit between regions--such as via jumpgate. So we beefed things up a bit more, with some aggressive checks and a bit more redundant data tracking. Now, when you disconnect when in transit, you will return at the start of the transit instead of the end. Hangared objects will be removed with you, but tractored objects will continue their trip. Players traveling together should correctly separate more reliably as well. This should eliminate those issues some players were experiencing with disappearing objects and all but eliminate vessel duping.
That's all for now. We are just about code and content locked for the update and beginning testing this week. Pre-Release should not be too far away.
Until then!
It's time for a news post.
BETA 15 is well underway. We have targeted three things for this update.
First off is more content! Over the last few BETAs we have added a number of new systems, or revamped them, with a bit of content to support the new/improved feature, but have often stopped there. Well, it's time we utilize some of those capabilities and just add "more" to the game. We will avoid spoilers, but this includes things like new encounters, some new types of things to fight and more enviroments to discover.
Secondly, wormholes are back. These are natural, but rare phenomena that allow anyone, or anything, to travel nearly instantly across far distances. Unlike jumpgates, they are not locked, and they will travel much farther than jumpgates. They come in pairs, and you will not have a choice about where to travel when entering them.
Thirdly, some technical reworking brought about by the wormholes. We have discovered a few bugs that were, quite frankly, quite a pain in the butt to track down, but were present and affected some players more than others. It had to do with the use of hangars combined with tractor beams and/or disconnecting or shutting down the game while in transit between regions--such as via jumpgate. So we beefed things up a bit more, with some aggressive checks and a bit more redundant data tracking. Now, when you disconnect when in transit, you will return at the start of the transit instead of the end. Hangared objects will be removed with you, but tractored objects will continue their trip. Players traveling together should correctly separate more reliably as well. This should eliminate those issues some players were experiencing with disappearing objects and all but eliminate vessel duping.
That's all for now. We are just about code and content locked for the update and beginning testing this week. Pre-Release should not be too far away.
Until then!
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