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Space Impossible

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No. of Players: Single Release Date: 2016-03-01 Genre: Action, Adventure, Indie, Early Access Developer: Happy Polygon Publisher: Happy Polygon Website: https://store.steampowered.com/app/416240/Space_Impossible/

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Space Impossible

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Game Description



Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.



Key Features:
  • Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
  • Procedurally generated universe — Enter a different seed and each universe is different
  • Multiple factions — Each with a dozen or more starships
  • Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
  • Ship customization — Build your ship the way you want to. Need another engine? Go ahead. Want a new paint job? Sure thing, what color should it be?
  • Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need
  • Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
  • Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
  • Cross Platform — Windows, Mac (now available) and Linux (now available)
  • Ongoing Free Updates — Continue to receive updates as features and content are added. Eighteen Alphas down, with several Betas still to come.


Announcements

BETA 14.0.1 Hotfix

FIX: Fixed issue opening map when entering/using jumpgatesFIX: Fixed issue loading sounds from mods

BETA 14 Released

Space Impossible BETA 14 has landed. Player teams: in. Custom factions: in. Enhanced mod support: in.You can discuss BETA 14 and let us know your thoughts on Discord or as usual on the Steam Discussi

BETA 14 Pre-Release 1 Now Available

Space Impossible BETA 14 Pre-Release has arrived. Player teams: in. Custom factions: in. Enhanced mod support: in.You can now create an ingame team for you and your friends in multiplayer to join. Te

BETA 11 Released

Space Impossible BETA 11 has landed. Conflicts are back! You can discuss BETA 11 and let us know your thoughts on Discord or as usual on the Steam Discussion TopicPatch NotesStar System Conflicts Ret

Dev Update: BETA 12 and System Problems

Hello everyone!The holidays are fast approaching and the end of 2022 is not far beyond. Stuffie and I are hard at work on BETA 12, and we wanted to share a bit about what that will include.For a long

BETA 15 Released

Space Impossible BETA 15 has landed. It's a pretty big one. New music system (with additional music) & sounds, new region types, new stuff in regions, new ships, new components, wormholes, new system

BETA 10 Pre-Release 1 Now Available

Hello again!Space Impossible's BETA 10 pre-release is here, and in usual form, here is the overview of what has changed or improved.Following, BETA 8 and 9's new player feedback and internal impressi

BETA 11 Pre-Release 1 Now Available

Space Impossible BETA 11 Pre-Release has arrived. Conflicts are back! Star systems can now be in conflict between two factions and are a great way to gain standing with those factions. When a conflic

BETA 15 Pre-Release 1 Now Available

Space Impossible BETA 15 Pre-Release has arrived. And it's a pretty big one. Where to start? New music system (with additional music), new region types, new stuff in regions, new ships, new component

BETA 12 Pre-Release 1 Now Available

Space Impossible BETA 12 Pre-Release has arrived. System Problems are in. Missions are out. A bunch of game improvements are in.Following in a similar path to System Conflicts, System Problems are a

BETA 10 Released

BETA 10 is here. With it brings some further improvements to the recently added universe generation, some general fixes, balance changes and most importantly of all (to some at least), the ability to

BETA 13 Pre-Release 1 Now Available

Space Impossible BETA 13 Pre-Release has arrived. Ship buying and selling has been added. Respawning and post-player death improvements are in. Ship hacking is in. A bunch of new netcode optimization

BETA 13 Released

Space Impossible BETA 13 has landed. It now has an improved post-player-death and respawn experience. It also sees the addition of the ability to buy and sell vessels. It has a new way to take contro

Dev Update: BETA 15

Hello everyone!It's time for a news post. BETA 15 is well underway. We have targeted three things for this update.First off is more content! Over the last few BETAs we have added a number of new syst

BETA 9.1 Released

BETA 9.1 is here. As a .1 release, it is a bit smaller than the usual full version release, but the changes are still significant enough we felt that they couldn't wait for BETA 10.There are an assor

BETA 12 Released

Space Impossible BETA 12 has landed. It now has Solar System Problems, a sort of grouped shared missions, that players can engage in.===================You can discuss BETA 12 and let us know your th

BETA 12 Dev Update - Experimental Build 1 Is Ready

It's been a few weeks, and BETA 12 is coming along pretty well. We have had some life issues pop up in January that slowed things down a bit, but we're back on track. Today we are releasing an experi

Dev Update: BETA 12 almost here

Hello everyone!It has been a while since the last news post, so we thought it would be a good time for one. BETA 12 update is nearing completion, we have added five more multi step problems and sever

Dev Update: BETA 14

Hello everyone!It is time for one of our devblog posts. We are chest deep into BETA 14 which will be bringing some new things to the table. We are excited to talk about them here.First off, player te

BETA 12.1 Hotfix

FixesFIX: Fixed a problem with the ability to hand in distressed ships via tractoringFIX: Fixed a specific distress call involving a station, crew, and handing the crew back into the origin station.