Rivalry Status Update #101 - Back To Work and The Beginning of Maps.
Author: indiefoldcreator
Date:
Wed, 23 Oct 2024
Game: Rivalry
Genre:
Casual, Indie, Simulation, Strategy, Early Access
Developer: Kew McParlane
Release Date: Fri, 22 Jan 2016
Developer: Kew McParlane
Release Date: Fri, 22 Jan 2016
After finishing my first term at University I can safely say that I am back at work developing Rivalry and have even begun work on a new feature, Maps!
The map feature will enable players to play the game over much larger and more varied arenas. The first step in implementing this feature was to allow the player to control the position of the camera.
This has now been implemented and I am beginning to plan and develop how maps could be selected in the choose weapons UI. After this, the task of actually designing and creating maps will become my next priority.
(Player who now falls through the endless void after escaping its arena)
Remaining tasks are now
The map feature will enable players to play the game over much larger and more varied arenas. The first step in implementing this feature was to allow the player to control the position of the camera.
This has now been implemented and I am beginning to plan and develop how maps could be selected in the choose weapons UI. After this, the task of actually designing and creating maps will become my next priority.
(Player who now falls through the endless void after escaping its arena)
Remaining tasks are now
- Research different arenas and backgrounds.
- Sound effects and music
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- General bug fixing, tidy up and enhancement of look and feel..
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