Bugfix update 1.02
Author: indiefoldcreator
Date:
Sun, 05 Nov 2023
Game: Delver
Hey Delvers! We just pushed a new bugfix update based on feedback we've been getting from our awesome community. This update is mostly focused on fixing bugs, but there are also some extra changes aimed at balancing the endgame, and making the game easier to mod.
For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs!
For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver Discord for more information!
Give this update a shot, and as always let us know what you think of these changes.
Bug Fixes
Other Changes
For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs!
For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver Discord for more information!
Give this update a shot, and as always let us know what you think of these changes.
Bug Fixes
- Fixed a savegame loading issue that could occur after picking up the Orb.
- Collision tweaks for arrows to fix cases where fast moving arrows wouldn't connect sometimes.
- Fixed some cases where player HP could drop when healing if they had health buff items equipped.
- Fixed cases where entities like Monsters could spawn inside other entities.
- Fixed monster stacks spawning in the Temple (even though it was cool!)
- Items no longer play weird item drop sounds when on fire.
- Fixed not being able to rotate projected decals in the editor.
- Added more text to the translatable strings.dat file.
- Monsters can now properly apply Vampyric and Paralyzing damage.
- Achievements can no longer unlock in debug mode.
Other Changes
- The lich has a chance to spawn and harass you during the chase sequence.
- Playtime is now a tracked stat, both at the run and save levels, to make speedrunning easier.
- Added a 'Dark' filter.
- Shaders, including filters, can now use custom textures.
- All potions now can apply their status effects when exploded.
- Levels can now use alternate texture themes.
- Jeff bought a new shirt.
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