Rivalry Status Update #100 - Scimitar And Buckler Now In Game!
Author: indiefoldcreator
Date:
Wed, 23 Oct 2024
Game: Rivalry
Genre:
Casual, Indie, Simulation, Strategy, Early Access
Developer: Kew McParlane
Release Date: Fri, 22 Jan 2016
Developer: Kew McParlane
Release Date: Fri, 22 Jan 2016
Over the past weeks I have been working on both the Scimitar and Buckler. Now they are in the game!
The Scimitar in terms of both damage weight is somewhere between the Katana and Longsword. However, what differentiates it when compared to other weapons is both its curved shape and its angular maneuverability. Its curved blade allows it to sneakily bend into areas that a straight blade couldn’t, making it perfect for getting around shields. And its angular maneuverability makes it a great slashing weapon with the blade being blunter at the base and sharper at the tip.
The Buckler is a new shield added into the game! For what it loses in size it makes up in maneuverability meaning it can very easily move to defend unprotected areas. While it does very little damage compared to most other weapons it can still be dangerous when rammed into the enemies head or body.
I have also updated the skin status badges to be a little MSpaint and more easily recognisable.
I was originally going to make the game music procedurally generated based on how intense the battle was but this game needs to be released at some point.
Remaining tasks are now
The Scimitar in terms of both damage weight is somewhere between the Katana and Longsword. However, what differentiates it when compared to other weapons is both its curved shape and its angular maneuverability. Its curved blade allows it to sneakily bend into areas that a straight blade couldn’t, making it perfect for getting around shields. And its angular maneuverability makes it a great slashing weapon with the blade being blunter at the base and sharper at the tip.
The Buckler is a new shield added into the game! For what it loses in size it makes up in maneuverability meaning it can very easily move to defend unprotected areas. While it does very little damage compared to most other weapons it can still be dangerous when rammed into the enemies head or body.
I have also updated the skin status badges to be a little MSpaint and more easily recognisable.
I was originally going to make the game music procedurally generated based on how intense the battle was but this game needs to be released at some point.
Remaining tasks are now
- Continue to polish skin feature
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- Research different arenas and backgrounds.
- Sound effects and music
- General bug fixing, tidy up and enhancement of look and feel..
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