Kittypocalypse patch notes 1.0.05 (2016/08/25)
Author: indiefoldcreator
Date:
Sun, 28 Jul 2024
Game: Kittypocalypse
Bug-fixes:
Both Vive & Oculus:
- Fixed looping weapon sounds when pausing the game
- Fixed weapon upgrade UI icons that misreported weapons locked/unlock status
- Fixed bug where kitties would get stuck on 2 particular levels
- Fixed misaligned tree on a particular level
- Removed empty slot from Missile Launcher tech tree
- Improved visibility on a desert level (slightly less aggressive duststorm)
- Fixed some achievements on Steam that were not being updated properly
Vive only:
- Capped max player-distance to world for improved comfort, and to avoid having the player end up very far from the world when someone in the real world walks by the player, temporarily blocking the laser beams from the Vive Lighthouses
- Removed Oculus specific level-lost text
- Restricted moving below the world, to avoid terrain-clipping
- Fixed player scale in Main Menu control room
- Fixed selection beam in control room main menu
- Removed unnecessary blue controller beam in control room
- Fixed erroneous playing of main-menu music rather than in-game music when in-game
Oculus only:
- Fixed crash bug (due to error in Unity 5.4) that occurred when taking the mask off
Features:
Vive only:
- Added in-game stats to Vive version
- Added mission achievement award statuettes
Both Vive & Oculus:
- Fixed looping weapon sounds when pausing the game
- Fixed weapon upgrade UI icons that misreported weapons locked/unlock status
- Fixed bug where kitties would get stuck on 2 particular levels
- Fixed misaligned tree on a particular level
- Removed empty slot from Missile Launcher tech tree
- Improved visibility on a desert level (slightly less aggressive duststorm)
- Fixed some achievements on Steam that were not being updated properly
Vive only:
- Capped max player-distance to world for improved comfort, and to avoid having the player end up very far from the world when someone in the real world walks by the player, temporarily blocking the laser beams from the Vive Lighthouses
- Removed Oculus specific level-lost text
- Restricted moving below the world, to avoid terrain-clipping
- Fixed player scale in Main Menu control room
- Fixed selection beam in control room main menu
- Removed unnecessary blue controller beam in control room
- Fixed erroneous playing of main-menu music rather than in-game music when in-game
Oculus only:
- Fixed crash bug (due to error in Unity 5.4) that occurred when taking the mask off
Features:
Vive only:
- Added in-game stats to Vive version
- Added mission achievement award statuettes
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