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- Performance hotfix to improve framerate (and thus reduce the number of frame-drops) on levels with hordes of kittens and many towers
Bug-fixes: - Fixed bug where game would switch from Vive to Oculus mode, causing the player to get stuck with the Oculus helmet UI. - Fixed missing mission briefing sound a particular mission - Fixed
Lot's of small improvements and fixes including: 1. Small level balancing tweaks 2. Fixed lightmaps on all levels 3. Upped the performance of all levels 4. Improved handling of control schemes, mak
Bug-fixes: Both Vive & Oculus: - Fixed looping weapon sounds when pausing the game - Fixed weapon upgrade UI icons that misreported weapons locked/unlock status - Fixed bug where kitties would ge
Lot's of small improvements and fixes including: 1. Small level balancing tweaks 2. Fixed lightmaps on all levels 3. Upped the performance of all levels 4. Improved handling of control schemes, mak
Hello Kittypocalypsies,It’s been excruciating to find quality graphics cards this spring and summer. The chip shortage has taken its toll, and gamers all over the planet suffer from the drag of yeste
Critically acclaimed in the press, Glyph, from studio Bolverk Games, realizes the transition from Nintendo Switch to Steam today (Monday, Aug. 9th). The lively marble game/ball roller where you play
**Please note: Have your VR Gear ready when launching Kittypocalypse. The gear you have as "ready and green" in Steam´VR will determine which mode the game loads in** We have great news for you, com
Hotfix to ensure that kitties cannot (in rare cases) get stuck under spawn-bubbles, making the level unwinnable.
Bug-fixes: Both Vive & Oculus: - Fixed placement of kitten spawn-bubbles that caused some kittens to get stuck on a particular skirmish-level - Fixed bouncy snow causing bouncy kitten behavior on
**Please note: Have your VR Gear ready when launching Kittypocalypse. The gear you have as "ready and green" in Steam´VR will determine which mode the game loads in** We have great news for you, com
Hotfix to ensure that kitties cannot (in rare cases) get stuck under spawn-bubbles, making the level unwinnable.
- Hotfix to prevent Oculus specific functionality from running under Vive, causing the player to get stuck
Glyph’s gripping gameplay, which combines breathtaking aerial maneuvers with tranquil exploration, will be making its way to Steam this summer!As some of the keenest among you will observe, this new
Features: - Minelayers built on highly elevated positions may now lay mines far below themselves - Improved dispersion of mines deployed by Minelayer Towers - Clicking outside Kitty info menu now clo
- Performance hotfix to improve framerate (and thus reduce the number of frame-drops) on levels with hordes of kittens and many towers
- Hotfix to prevent Oculus specific functionality from running under Vive, causing the player to get stuck
Bug-fixes: Both Vive & Oculus: - Fixed looping weapon sounds when pausing the game - Fixed weapon upgrade UI icons that misreported weapons locked/unlock status - Fixed bug where kitties would ge
Bug-fixes: Both Vive & Oculus: - Fixed placement of kitten spawn-bubbles that caused some kittens to get stuck on a particular skirmish-level - Fixed bouncy snow causing bouncy kitten behavior on
Bug-fixes: - Fixed bug where game would switch from Vive to Oculus mode, causing the player to get stuck with the Oculus helmet UI. - Fixed missing mission briefing sound a particular mission - Fixed