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This update contains some urgent fixes for bugs introduced in the 2.3.0 release.Major changes: FIxed a heap corruption bug that was causing numerous other difficult-to-analyze failures. Fixed a crash
Changes: Fix an incompatibility with some Intel graphics drivers causing shader compile failures on the OpenGL Core renderer Fix for crash when a user profile has an all-numeric name Fix for draw buf
There have been several changes since the previous release, v2.2.0-296.Major changes: Vulkan/Metal: Multi-sampling Antialiasing (MSAA) performance is dramatically improved on some systems. When suppo
Fix for buffer upload failures in ANGLE with GL_STATIC_DRAW on Vulkan devices with unusual heap layouts Fix for OpenGL shader compilation on older GPU drivers which don't understand precision qualif
Changes since 2.2.0-292: macOS: Fix landscape render on Vulkan (MoltenVK) backend. Removed some unused and buggy features in the shader preprocessing code. Updated ANGLE and MoltenVK.
Game fixes: Armour collision is now more reasonable, and armour units should now follow orders immediately even when doing collision avoidance. Failure to resume audio after alt-tabbing back into the
Fixed several bugs caused by running the game on Windows in a non-English locale.Note that save games from previous builds may have been corrupted by the locale encoding issues. If you are having tro
Fully re-mastered in 2022 to celebrate the Darwinian's 10000 anniversary this updated version brings an undisputed indie classic bang up to date. Running seamlessly on all modern systems, the game h
rel="bookmark" title="Permanent Link to Introversion break into the Humble Weekly Sale, offer cheap
A bunch of level editor fixes in this one.Fixed bugs: Leaving the level editor with the "flatten area" window open could crash the game Moving a landscape flatten area in the level editor would not a
Changes: Fix possible hangs in the Vulkan renderer on the Windows NVIDIA driver Update ANGLE version
Changes: Static vertex buffer uploads now work without fallbacks, even on Vulkan devices with weird heap layouts. Huge thanks to the ANGLE developers for finding a solution. A user on the forums test
We're digging into the PC Gamer magazine archives to publish pieces from years gone by. This article was originally published in 2005, in PC Gamer UK issue 153. For more quality articles about a
Changes: Fix crash caused by unusual Vulkan memory heap layouts on some devices. ANGLE was requiring memory types that have both the DEVICE_LOCAL and HOST_VISIBLE flags, but some uncommon devices onl
This update contains fixes and enhancements since the 2.3.0-25 release.Major changes: Armour will now try to avoid collisions with buildings, and will not allow deploying gun turrets too close to oth
Fix issue where ZX Spectrum loader freezes the renderer Fix a possible crash loading certain mods or save games Possible fix for glitching pixel effect shapes Minor tonemapping changes
Changes since 2.2.0-169: Vulkan: when vsync is disabled, Darwinia will use the "mailbox" present mode if available. This presentation mode does not block on vsync but also does not have tearing. You
Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.Once the most-discussed game in the then-small indie world, Introversion’s
Darwinia was originally released back in 2005, and now Introversion Software has done a massive remaster.Read the full article here: https://www.gamingonlinux.com/2022/04/introversion-classic-darwini
Changes since 2.2.0-138: Armour units will now prioritize movement orders over collision avoidance Armour units will no longer sometimes fly into orbit when reaching their destination Spider animatio