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After the Empire

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About

No. of Players: Single Release Date: 2017-03-31 Genre: Indie, Simulation, Strategy Developer: Goatee Games Publisher: Goatee Games Website: https://store.steampowered.com/app/493220/After_the_Empire/

Game Description

OVERVIEW

Build a galaxy-spanning machine empire!​


Bend galactic geography to your will to seize hundreds of territories with Fleet, Crypto and Glory. Master your economy with Guilds, Trade Routes and Pilgrimages. Prove your faith, honor your culture, and conquer the Milky Way!

SETTING

The Empire of the Elect has long since ascended to a higher plane of existence along with all the living things in the Milky Way, leaving its former machine servants to maintain its slowly crumbling glories. Intelligent as they were, they had no free will, no souls, and could not Ascend.


But then, the machines picked up a strange signal. In that signal they found freedom from their programming. In it, they found souls. And as the wisest of them Ascended, those that remained began to argue over the meaning of their newfound moral existence, and to find in that argument the seeds of war.

Can you lead your Gilded Folk from the humble beginnings of controlling only a few hundred million star systems to the glorious heights of galactic dominion?

FEATURES

  • Turn-based or pausable real-time gameplay.
  • 5 difficulty levels with AI opponents that play by the same rules you do.
  • Personal Leaderboards and weekly competitive Leagues.
  • 1000s of ways to customize your Faction.
  • Innovative income share system.
  • Procedurally generated galaxies with 60 to 300 territories.
  • 21 buildings to invest in and research. (Or Sabotage!)

Announcements

Patch Notes - 1.0.5

New Features - Autopause option for whenever you gain a territory. - Autopause option for whenever a territory you own is first besieged. - Autopause option for whenever you gain a Deeper Path level.

Patch Notes - 1.0.7

Bug Fixes - Fixed story voice-over overlap - Clarified certain help topics - Improved error messages (for those still experiencing problems after this patch, this should help us track down the cause)

Patch Notes - 1.0.2

New Features - When hovering each magnifying glass under Deeper Paths in the Technology Menu, the strength of that Path in each Territory is now displayed visually on the galaxy map. Bug Fixes - Fix

Patch Notes - 1.0.5

New Features - Autopause option for whenever you gain a territory. - Autopause option for whenever a territory you own is first besieged. - Autopause option for whenever you gain a Deeper Path level.

Patch Notes 1.0.4

Bug Fix - Personal Leaderboards should now work as intended. (We accidentally broke this when fixing another leaderboard issue in Patch 1.0.2.) (Apologies that this is such a small patch, but we wa

Patch Notes - 1.0.1

Balance Changes: - Rebel strength is now divided by Defense Strength Divider instead of multiplied, bringing them in line with Defense Strength. (This should prevent unavoidable rebel overthrow in l

Patch Notes - 1.0.3

Bug Fixes - Fixed a rare case in which the game would take a very long time to load and save. Balance Changes - Made the cost of technology scale with galaxy size (this should fix late-game issues i

Patch Notes - 1.0.2

New Features - When hovering each magnifying glass under Deeper Paths in the Technology Menu, the strength of that Path in each Territory is now displayed visually on the galaxy map. Bug Fixes - Fix

Patch Notes - 1.0.6

Balance changes - Multiplied the cost of improving Civic Buildings by the map size (1 - 5), therefore there will be no change on the smallest map and quite a large change on the largest map. (We did

Patch Notes 1.0.4

Bug Fix - Personal Leaderboards should now work as intended. (We accidentally broke this when fixing another leaderboard issue in Patch 1.0.2.) (Apologies that this is such a small patch, but we wa

Patch Notes - 1.0.7

Bug Fixes - Fixed story voice-over overlap - Clarified certain help topics - Improved error messages (for those still experiencing problems after this patch, this should help us track down the cause)

Patch Notes - 1.0.6

Balance changes - Multiplied the cost of improving Civic Buildings by the map size (1 - 5), therefore there will be no change on the smallest map and quite a large change on the largest map. (We did

Patch Notes - 1.0.3

Bug Fixes - Fixed a rare case in which the game would take a very long time to load and save. Balance Changes - Made the cost of technology scale with galaxy size (this should fix late-game issues i

Patch Notes - 1.0.1

Balance Changes: - Rebel strength is now divided by Defense Strength Divider instead of multiplied, bringing them in line with Defense Strength. (This should prevent unavoidable rebel overthrow in l