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Hello, apologies for the lack of updates but I've been very busy with work and haven't had time to work on Ergo, I've made a list of stuff I plan to get out for the next updateErgo will be getting po
It's been several weeks without an update, when is it coming? - I'm working on it, trying to make each level feel different visually and (if possible) gameplay wise, Once I have something worth relea
Fixes Fixed a bug where the player could get softlocked within the level "Rollin, Rollin, Rollin"Changes Added a .2 second delay on startup incase code was executing incorrectly Game now uses chunk b
Everything listed in the Beta Patchnotes is now related to Default Branch
In preparation for event later today, Ergo's demo has been updated.That is all.
Additions Added option to enable VSyncFixes Fixed a bug where hands weren't rendering correctly
Hello, i'd like to start by apologising for delaying Ergo for several months, while this was never the plan it was necessary. Now for the main points.Ergo is coming to steam on May 9th 2022It will be
Hello, as said previously, updates would be slow, however I have updated the Beta Branch with a lighting upgrade, the worlds now feel prettier to look at, while nothing's finished yet I have included
FixesFixed a bug where audio would overlap in the final levelFixed a bug where a 5th core is mentioned several timesFixed a bug where some items wouldn't respawn / get destroyed, resulting in a softl
What's up future employees. I have released a new patch with a few fixes, Thank you for playing the game, hopefully these fixes and changes will make the game more enjoyable.FixesFixed softlock on fi
Hello, First off I'd like to thank everyone that's downloaded and tried out Ergo, especially those who gave feedback, it's helped shape up the game well, for those who haven't you still get a thank y
Additions You can no see ingame shoes, they're a VERY Basic model for now but are designed to make it easier for climbing onto itemsChanges Adjusted vent size on all levels that required itFixes Poss
Changes Updated fan model Set the cube to spawn in by default in "Magnet Hands" (Helps lower chance of crashing) The game will now automatically calibrate the player's height on a level's startup Imp
Fixes Fixed a bug where in Half Pipe, the level would reset due to a OOB issueChanges Adjusted Audio SystemI've also introduced a Beta branch on steam that will be updated before the main branch from
Hello, I released a demo for our upcoming game Ergo around 7 hours ago, I went to sleep and as of writing it has released, ended up in over 300+ unique user's librarys and is available on steamThanks