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RimWorld

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No. of Players: Single Release Date: 2018-10-17 Genre: Indie, Simulation, Strategy Developer: Ludeon Studios Publisher: Ludeon Studios Website: https://ludeon.com

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RimWorld

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Game Description

RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
  • Manage colonists' moods, needs, wounds, illnesses and addictions.
  • Build in the forest, desert, jungle, tundra, and more.
  • Watch colonists develop and break relationships with family members, lovers, and spouses.
  • Replace wounded limbs and organs with prosthetics, bionics, or biological parts harvested from others.
  • Fight pirates, tribes, mad animals, giant insects and ancient killing machines.
  • Craft structures, weapons, and apparel from metal, wood, stone, cloth, and futuristic materials.
  • Tame and train cute pets, productive farm animals, and deadly attack beasts.
  • Trade with passing ships and caravans.
  • Form caravans to complete quests, trade, attack other factions, or migrate your whole colony.
  • Dig through snow, weather storms, and fight fires.
  • Capture refugees or prisoners and turn them to your side or sell them into slavery.
  • Discover a new generated world each time you play.
  • Explore hundreds of wild and interesting mods on the Steam Workshop.
  • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert flat, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

Travel across the planet. You're not stuck in one place. You can form a caravan of people, animals, and prisoners. Rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies, and complete other quests. You can even pack up your entire colony and move to a new place. You can use rocket-powered transport pods to travel faster.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.

(All non-English translations are made by fans.)

Announcements

Rare plushie thrumbos have wandered into the area!

The Makeship campaign has ended! Thank you to all of our supporters!Hello! We just launched these adorable plush thrumbos on Makeship! They're delightfully fluffy and only available for a limited ti

1.4 content update adds more integration between expansions

Hi there!RimWorld's 1.4 content update is now available! It adds cross-expansion integration with new Ideology precepts that link to Biotech, gene-modding and inheritance improvements, diplomatic rea

Update 1.4.3563 improves quest reward variety

Hi!Fresh patch notes here. Today, we’ve got rebalanced quest rewards and some changes for genes and children, plus various bug fixes. The changelog is available below. With the wide variety of items

Update 1.4.3704 released

Hello hello! There's a little update today that fixes a bug where colonist assignments were removed when you entered a caravan, plus some other useful changes. :)Changelog is below! And if you encoun

Biotech expansion and update 1.4 available now!

The RimWorld - Biotech expansion is out! This large-size expansion revolves around babies and child-raising, genetic modification, and the ability to control mechanoids.Get it now on the Biotech Stea

RimWorld update 1.4 blends the Ideology and Biotech expansions

Colony management game RimWorld just saw the launch of a big expansion that adds all kinds of new genetic and robotic possibilities to the mix. With the latest RimWorld update, the Biotech Expansion

Price reduction adjustments coming to multiple non-USD currencies.

Hello everyone, Tynan here.Good news today: We're reducing prices for RimWorld and its expansions in multiple non-USD currencies.The prices were already below Valve's recommended prices in most cases

Currency conversion rates updating soon

Hi everyone. Valve has recently released their new recommended currency conversions for Steam games and many game studios are beginning to implement these. We are planning to follow Valve’s recommend

Biotech preview #4: Xenotypes, world factions, and the dark blood-drinkers

Update: RimWorld - Biotech is now available!It’s Tynan here, bringing you our final Biotech preview covering the xenohumans who inhabit the world, their factions, and the mysterious blood-drinking sa

Multiple updates for 1.4 and Biotech

Hi everyone!We’ve been pushing updates with hotfixes and improvements for 1.4 and Biotech over the last week. We tweaked fixes to make them more mod-friendly and have been collaborating with modders

Update 1.4.3641 released

Hi again, just dropping by with another small update. We addressed some issues with Biotech and fixed a UI scaling issue that occurred when players had DSR enabled. (UI was way too big!). The changel

RimWorld's Winter Sale

Ho ho ho! The Steam Winter Sale is here! We have a bunch of sales until Jan 5, 2023 to celebrate. 20% off RimWorld 10% off Ideology 10% off Royalty Thank you for a wonderful 2022! The RimWorld commu

Update 1.4.3682 released

Spring is here, so we’re springing into action with a (small) update of fixes for RimWorld and its expansions.The changelog is below, but here are the highlights! We fixed an issue where captured pri

Recent patches for 1.4

Hello, I’m back with the details of our last couple of patches for 1.4 and Biotech. Also, our 1.4 midterm patch is just around the corner!You can view our previous patch note updates here:Update 1.4.

RimWorld - Biotech and the free 1.4 update out now

Ludeon Studios have just released a rather big expansion to the colony building sim RimWorld with Biotech, along with the free 1.4 update for all players.Read the full article here: https://www.gamin

Update 1.4.3525 hotfixes some issues

Hey all,Response to the Biotech release has been amazing! Just here to let you know that we've put out two hotfix updates so far. Change logs are below.We're watching and gathering issue reports acro

Update 1.4.3613 released

Hi folks! We have a pretty small update with just a few changes and fixes to get 2023 started. This update should be compatible with all savegames and mods.Big thanks to our community for submitting

Unstable build update 1.4.3548

Hi everyone, the unstable branch has just received a new patch. We've gotten some great feedback from the community on our 1.4 content update. Latest changelog below. The 1.4 content update has cross

Update 1.4.3580 fixes and wishing you a happy 2023!

Hello, it’s Tia! I’m here to share a small update just before the holidays. ❄️️Today’s update comes with a looong list of fixes. Loads of these were made with the help of our testers - a big ol’ hug

1.4 content update in testing with cross-expansion integration

Hi everyone - Ty here.So behind the daily bug fixes, we’ve been working on a 1.4 content update with more substantial improvements and more stuff to play with.This content update comes with cross-exp