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The Fall of the Dungeon Guardians - Enhanced Edition

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About

No. of Players: Single Release Date: 2015-11-06 Genre: Indie, RPG, Strategy Developer: Mana Games Publisher: Mana Games Website: https://store.steampowered.com/app/409450/The_Fall_of_the_Dungeon_Guardians_-_Enhanced_Edition/

Game Description

Introduction :


The Fall of the Dungeon Guardians is an RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon Master™ and Might & Magic®, but featuring a modern tactical combat based on the triptych “tank/damage dealer/healer” mechanism coupled with the threat & aggro system and an active pause.

Story :


You’re a newly employed guard of a prison deep inside a dungeon. The night of your arrival, strange things happen and when you wake up in the morning, all prisoners have escaped amidst chaos. The warden wisely decides to leave the dungeon as quickly as possible, while tasking you to run after the escaping prisoners. You then assemble your team and venture into the mysterious dungeon.

A Call For Adventure :


Enter a big, massive dungeon, full of danger, mystery and secrets.
Fight your way through hordes of enemies and powerful creatures.
Explore intricate corridors, underground palaces, mines fallen into oblivion and evil crypts.
Solve puzzles, avoid deadly traps, uncover hidden passages, and keep your bearing through mazes & hallways.

Character Building :


You’ll take command of a party of 4 guardians. Each guardian comes with a set of spells & abilities, with new ones appearing over the course of the adventure.
For each new level reached, the guardians get a point to use in their talent trees, allowing them to reinforce their abilities or gain new powers.
There are 4 classes to choose from: the warrior, the healer, the mage & the rogue. Each class has 3 specializations represented by a talent tree, and each specialization comes with its own set of abilities. So you have 12 base build-ups. In addition, your guardians can choose freely to spend their talent points in any of the 3 specializations of their class, allowing for even more varied set-ups.

The dungeon is filled with loot: epic armors, legendary weapons and mystical, magical items. Often when you kill a group of enemies, they’ll drop a random piece of equipment that one of your guardians can use, raising more and more of their powers.

Evolved Combat System :


The combat is focused on the triptych “tank/damage dealer/healer” mechanism, coupled with an exciting threat mechanism: your healer’s spells directly threaten all the enemies nearby, and thus your tank must use his abilities to attract their wrath and protect the healer. The tank must then be able to mitigate a lot of the enemy damage using his defensive skills.
Your last 2 guardians will be the damage dealers, trying to kill the enemies as fast as possible, while they’re busy with the tank.
All guardians get a lot of abilities and not only will using the right one at the right moment be essential to your party’s survival, but also combining different abilities in sequence to maximize their efficiency will be required to vanquish your strongest foes.
It sounds like a lot, but fortunately the game comes with an active pause: you can pause the game whenever you feel like it, check everything, queue the next abilities for your guardians, and then resume the game.

You don’t like tanks, or you don’t like pausing the game? No problem, just lower the game difficulty, and you’ll be able to play without a real tank or pausing. You can precisely tune the difficulty at any time during your exploration.

Unlike old-school FPV Dungeon Crawlers, you don’t have to strafe-turn-strafe-turn all the time in Dungeon Guardians. Your tank comes with serious defensive skills (armor, dodge & parry) that let him handle most of the enemy attacks, as long as the healer backs him up. So most fights are done while standing your ground.
However, occasionally your whole party will have to dodge some extremely powerful enemy attacks, usually by walking back, so you’ll still need some moving reflexes and awareness of your surroundings during the fights.

Built-in Map editor & Modding :


The game comes with a full featured map editor, letting you create your own dungeons. The basics are very simple, but a bit of learning will be required to handle the more advanced puzzle mechanisms.
Additionally, with the Modding SDK, you’ll be able to fine-tune the existing enemies, classes, specializations, abilities, talents, gear, and enchantments, and with a bit of dedication you should be able to add your own, and even add sound FX or music.

Game Features :

  • 4-character Party
  • Grid-based movement : your party moves 1 square at the time, and turns by a quarter
  • First person view
  • 4 classes, 12 specializations
  • 5 playable races : human, dwarf, elf, dark elf, halfling
  • Active pause (ie: you can pause the game and still queue commands for your party members), and numerous optional auto-pauses
  • 25-50 hours of gameplay, depending on your own skills and the difficulty settings
  • 20 bosses, each with an unique strategy
  • 100 kinds of creatures (including variations)
  • Puzzles (the few ones required to finish the game are easy to solve)
  • A lot of tactical combat
  • Built-in Map Editor & Modding support

Announcements

New Difficulty Level

Hello, the Soldier difficulty has been added. After the initial game release back in last November, I lowered the Adventurer difficulty to better match the average expectation of the Dungeon Crawle

Version 1.0g released !

Version 1.0f was supposed to be the last one, but when there's a good new option to add to the game, I can't resist to do it ! ːsteamhappyː So a few weeks ago, I released the v1.0g whose main & sole

Version 1.0j released !

This is only a change of version to officialize the big series of bug fixes & tuning that has been done since last September, after the release of the Enhanced Edition (ie: v1.0i). Gameplay wise, th

Version 1.0f released !

A little more than 1 year after release, this is likely the last feature update for the game as it now includes all the popular requests expressed by the players. I'll still do fix updates if any gli

Steam Trading Cards and Free OST DLC !

Hello, I added the Steam Trading Cards & Badges this week. There are a total of 12 cards to collect. You'll get 1 card for every 2 hours of playing the game. I also just released the Original Sound

Grid-Based Crawling Bundle !

Hello, We have teamed with other devs to present you a bundle offering the best recent grid-based crawlers on Steam, with 25% off (cumulative with any other running discounts) ; and you only pay for

New Difficulty Level

Hello, the Soldier difficulty has been added. After the initial game release back in last November, I lowered the Adventurer difficulty to better match the average expectation of the Dungeon Crawle

Version 1.0c released !

New Features : Puzzle : added a puzzle at end of Level 3 Tuning : a lot of tuning for the Paladin, the Necromancer, and a bit for the Duelist & Arcanist Sound : Necromancer's Seal Of Necromancy now p

Version 1.0e released !

This new version brings destructible barrels, food and drinks that restore health and mana when you're outside of combat, as well as a new puzzle for the Level 2, and a few additional secrets in the

Version 1.0c released !

New Features : Puzzle : added a puzzle at end of Level 3 Tuning : a lot of tuning for the Paladin, the Necromancer, and a bit for the Duelist & Arcanist Sound : Necromancer's Seal Of Necromancy now p

Version 1.0g released !

Version 1.0f was supposed to be the last one, but when there's a good new option to add to the game, I can't resist to do it ! ːsteamhappyː So a few weeks ago, I released the v1.0g whose main & sole

Version 1.0e released !

This new version brings destructible barrels, food and drinks that restore health and mana when you're outside of combat, as well as a new puzzle for the Level 2, and a few additional secrets in the

Version 1.0h released !

On game release, back in November 2015, someone asked if I could add a minimap to the game. I thought it was not a good idea, because it would greatly encourage the player to focus his attention on a

Enhanced Edition !

The version 1.0i has just been released, and this is another important update that brings new features and polishing to the game. This is the 8th big update since the initial release of the game on

Version 1.0d released !

This new version mostly brings the final touch for customizing the difficulty : now, if you select the Custom Difficulty and turn on the Advanced Tuning, you can set the strength of Normal, Elite and

Version 1.0d released !

This new version mostly brings the final touch for customizing the difficulty : now, if you select the Custom Difficulty and turn on the Advanced Tuning, you can set the strength of Normal, Elite and

Enhanced Edition !

The version 1.0i has just been released, and this is another important update that brings new features and polishing to the game. This is the 8th big update since the initial release of the game on

Version 1.0h released !

On game release, back in November 2015, someone asked if I could add a minimap to the game. I thought it was not a good idea, because it would greatly encourage the player to focus his attention on a

Version 1.0f released !

A little more than 1 year after release, this is likely the last feature update for the game as it now includes all the popular requests expressed by the players. I'll still do fix updates if any gli

Version 1.0j released !

This is only a change of version to officialize the big series of bug fixes & tuning that has been done since last September, after the release of the Enhanced Edition (ie: v1.0i). Gameplay wise, th