Views: 5
Gameplay seems decent enough, for a mobile game. That's not a dig, it is a phone game, and managing to have satisfying game play when you're basically just pressing stuff with your finger takes real skill. But I'm not recommending because the humour was...too much for me. Just not funny but they must really think they're killing it, because it is non-stop. Like one guy is fat and lazy and stupid and he gets insulted for it. That's the joke. Let me off the fun train.
The mean game with unclear sense. If it's a hardcore gem, then controls are extremely dumb and unprecise: it takes up to 3 seconds to split a group of units, making micro-management almost impossible. In other hand, if it's a simple time-killing adventure, then it's complexity level is roughly unregulated. There are simple levels adjoining hardcore unpassable ones with vast amounts of micro-management included. The game looks like a student's practical, it would look alright as a free-to-play browser time-killer, but paying for it does not seem to be a fair bargain. Unfortunately, I have gone a bit past the refund threshold, so it's going to be here, like, forever.
It's clear that a lot of love was put into this game, but as it stands the control scheme is frustrating to say the least. I didn't realize when I bought this that I was getting something that feels like a half-baked PC port of a mobile game. It might work really well on a touch screen, but the entire game consists of telling guys to move here and there, and on the PC the operations for doing so are difficult and finnicky. On top of that, several of the stages have a time limit. It's not fun trying to fight with a frustrating command interface, especially while the clock ticks. Even something small like allowing you to pause the action while you issue commands would make this game much more playable. But in its current state I feel like this game is too much frustration for too little reward. If you're thinking about getting it, for now I recommend you pass. If you really want to play it, maybe get the mobile version. Edit: As a note to the devs, instead of the current system of having to click several times each time you move (and often the clicks don't seem to be counted and units don't seem to move after you've told them to), it would be much smoother when using a mouse if left click moved the entire unit and right click was used to divide the unit into parts. And since there can only be 50 guys in a unit, why not use numbers 1 through 5 on the keyboard rather than having to futz with a little slider every time? For example if I have a tile with 50 guys, I could left click and then click a destination to move everyone. Or, I can right click, hit 1, then left click the destination to move 10 guys there and leave 40 behind. Or 2 to move 20 guys, 3 to move 30 guys, etc. For rare cases where I need to fine tune it and move exactly, say, 14 guys, then I could use the slider (or better yet, the scroll wheel on the mouse), but only after bringing it up via right click. This change would make it much easier to play. Also you really should just get rid of the time limits altogether. They do not compliment this type of game.
Bought this based on gameplay videos of early levels and the fantastic trailer, I absolutely regret my purchase. Do not buy this game. Good art style. Funny. Controls are good enough; they feel awkward at points. Clicking doesn't seem to always register as it should. Apparently it is a mobile port which would explain that. Unit balance is terrible; as not. At. all. It completely ruined my experience. For an example, ranged units that stun melee until they are at half health and then can move away (coupled with requiring to 'take' enemy terrain before you can chase) means melee units are useless. As a bonus, there are many maps where you only get melee units. So much fun
Though the campaign can be finished in about 3 hours or so, this game is ridiculously fun. At first I thought it would turn out rather boring and slow-paced but hell, wasn't I wrong. Crush your Enemies isn't as it says, a 'glory-days-RTS' since it shares so few similarities with the genre as it was in the early 00s, but it does show its creativity as a standalone game. Pros: -Tile-based one-screen seems obvious enough for turn-based strategy but for real time it's something new. You're always watching what the enemies are doing and this plays a huge part in the tactics section. Welcoming change. -The gameplay is frenetical: decisions must be made constantly. How many guys do I need to keep the units income flowing? Since the number of units in a single tile controls the speed of everything they do, separating them to micro-manage is key. -Strategy and tactics are both indeed required; managing shield bearers, archers and mages is rewarding as well as deciding 'build' orders, which go vastly different from map to map. -Graphically it's very solid. Everything feels crunchy and well animated. -Musically decent, fitting with the theme. Cons: -As a mobile port, controls are fully moused and may not come out as intended. -Little troop variety. Units are very specialized but alternatives are missing. I was expecting giants, catapults, cavalry, women, pigs, but none of that is present, only warriors, archers, shield bearers, scouts and mages, apart from map-specific gods. -Campaign is way too short. No alternative such as conquer the world campaigns or anything randomly-based other than skirmishes. Sense of accomplishment is rather halted in this. -Items are weird. They're interesting to use and provide a lot of strategic value, but nearly half of the missions ask you to win without using items. This is counter intuitive as the only campaign resource you collect other than 'stars' is beer, which is used to buy items, which mostly just stay there. -No upgrades whatsoever. Overall 7.5/10, good fun and very enjoyable but kinda lacking. Get it on sale.
19 minutes in, and I'm already hooked. Playing each level over to get all three in-game achievements is where the challenge lies. This style of game is new to me (I'm 68), but it's good fun,
A very (initially) fun and enjoyable semi real time strategy game at a glance that quickly devolves into a giant shitshow of archaic and mind-numbingly stupid "war-against-the-controls", as well as a virtually freemium mindset when it comes to the AI (read: bordering bullshit) Crush your enemies has a lot of things going for it that sadly get hampered by whomever decided to NOT include any kind of configurable control layout, complete lack of quick controls (which trust me, get pretty mandatory in the later parts) and decided to INSTEAD add these under the gamepad control layout. The two do not co-exist, and having any keyboard/mouse inputs disable the controller inputs (the controller being the literal only way to have quick commands) turns this otherwise fun game into an eldritch nightmare that quite literally lacks basic features. On the good side there are: - Very satisfying artworks - A clever gameplay design that isn't overly complex, but not backwards or stupid either - A rather cleverly designed musical score. - A typical mobile story. Personal preference as these are genuinely always terrible and this does not disappoint. On the extreme bad side there are - Broken basic gameplay controls - Absolutely bullshit AI difficulty spikes. We are talking 4v1 scenarios where side objectives for 100% completion include defeating all 4 of these. You have exactly 0 advantages over enemy units by the time these start to show up, and thus reveals the critical flaw of freemium mobile gaming, where normally one would throw money at the problem to make it disappear, there is no such option here. - A typical mobile story. Personal preference as these are genuinely always terrible and this does not disappoint. Lazy 4th wall breaking included. In the end: Sadly a no. If they ever update this to add functional human being controls, give it a try, but so long as this isn't an option, and you happen to be a completionist, this will cause more salt than a typical thursday work hour CS:GO match.
Crush Your Enemies is an RTS in the same vein as Advanced Wars. The artwork is great, and the dialogue is certainly funny. Overall, my problem with it is the controls and timing being such critical factor for success that it makes it more stressful to play, instead of fun. I played with both mouse and keyboard and XBox360 wireless. I played the demo for ~2 hours, and I was very impressed. For some reason, the full game does not suck me in nearly as much. I honestly don't know why, but feel strongly enough to write a negative review. At this point, I don't think I'd recommend friends run out and buy it. The PC demo was removed so I don't think thats an option at this point, either. You can download a free version on iOS, though. For starters, while I appreciate the controller support, it is not great at all. It feels quite tedious to play with an XBox 360 wireless. In fact, overall the game was clearly built for mobile touchscreen (I have it on my phone, too). Once again, timing is sooo important here (many of the mission objectives are based on very precise timing to accomplish - we are talking about seconds meaning the difference here, too), and using the controller is awkward when trying to click on units/areas of the map (which is all you do, really). Such a focus on real-time gets quite stressful when combined with awkward controls. Thats all I can really say. Pros: +Great retro art and feel +Dialogue is really well done +I do really like the idea - like I said, the demo totally sold me Cons: -The controls are awkward IMHO, particularly when using a controller (the demo did not have controller support, FYI) -To a large extent, this feels (and likely was) built for mobile -Too much focus on very precise timing, to the extent that things get stressful A shame, really. I really looked forward the full release of this one. Peace,
A very good game in my opinion, it has simple mechanics, but can be hard to master. As expected from an indie developed , it is a rather short game, the 2 campaigns took me about 6 hours. I don't know if it is worth the full Steam price, I bought it on a sale for 3,99euro. It's generally funny, and has some really great moments. The soundtack is also okey, but not excelent. TL;DR: It's good. Play it
Great fun! Simple mechanics make it easy to jump in an play. Cool art style and a cast of hilarious characters 10/10 would recommend
Crush Your Enemies is a fun and addictive strategy game created by the Vile Monarch team. The game is a mixture of classic strategy and innovative ideas that allow the player to use tactics and strength to win. I played this game and I really liked its game offer and the atmosphere of the game. In "Crush Your Enemies" you play as a bloodthirsty warrior who tries to take over the whole world and destroy all his enemies. In order to defeat the enemy, you need to use strategy to outwit the enemy and capture territories. I felt the rhythm of the game, which reminded me of my childhood games when I played the good old strategy. The graphics and sound in the game are also very good, and they perfectly convey the atmosphere of the game and create a unique world. However, there are also disadvantages in this game, which pissed me off as much as possible - this is multiplayer. When I tried to play multiplayer, I didn't see any players and was disappointed that he died. Another drawback is the inability to get the latest achievements that were completed before the end of the company. All in all, I think Crush Your Enemies is a good game that will captivate any strategy fan. Despite its shortcomings, the game will always remind you of massive battles and battles from your childhood. If you are looking for a strategy game that will give you pleasure, then "Crush Your Enemies" is a great choice.
Most entertaining game trailer on Steam.
I really wanted to like this game, I tried more than once, but in the end I think it has one major flaw that I just can't get over. It doesn't know what it wants to be. It's suppose to be an RTS but it isn't exactly, the game is designed around a beer economy power up system that requires you beat missions the way they want you to. Every. single. fucking. mission. has a set of 3 rules that you need to follow in order to earn beer, the games meta currency, which often restricts you to a single frustrating puzzle-like experience, except without the time to think due to how perfectly you need to time your moves. The missions that don't require you to beat them a certain way for beer STILL have 3 rules you need to follow, and even worse than the beer these are linked to your actual progression. If don't win enough of the missions while following the devs asinine rules for those missions you won't even have enough points to unlock the next story missions. So you've got some bad mobile inspired mechanics mixed in there that just drag the rest of the game down too much. The controls also don't feel smooth enough for the kind of things you need to do, often fumbling trying to spit groups and send them on specific paths for the sixth time in a row, just trying to get the timing down right, all sense of strategy being done on the first attempt. So what you end up with is what could have been a fun RTS but comes off as a hectic puzzle game that leaves you feeling more relieved than satisfied at the end of each level.
Easy to pickup, efficiently quenched my rts thirst, cute fluid graphics, good sound fx, balanced, 72 missions. Maybe only the pathing method would need some attention right now, but. Already very, very cool. Nice foundation of a game.. i hope they will stay on track and add ladder rankings eventually, and such. Pick this one up, worth your 10 bucks, it's polished.
This game is a lot of fun. The top rated negative reviews almost convinced me not to buy it but it was on sale and I’m glad I did. It was a lot of fun. Not groundbreaking but clever enough to scratch the RTS urge. I played through the whole game in 3 – 4 sittings. The “most helpful” recent negative review fails to mention that you don’t have to get 3 heads (stars) following 3 rules when playing a mission. You can get 1 or 2 of 3 and go back and get the others later. And the number of heads needed to advance is not so difficult. You don’t need 8 out of 9 heads from the first 3 levels to play level 4, for example. Game play progression is well designed, introducing new units, objectives, strategies, and building elements gradually so it never feels stale or monotonous. There will probably be a few levels that are frustrating to get 3 stars, but you usually play the next level and go back to that one later if you are a completionist. The constant clicking and paths the game chooses when moving units can sometimes be weird and detrimental, but it is more annoying than makes the game bad. A good RTS should have some nail biter moments where you are on the verge of losing but pull out a win in time. And not every level is like that. Some of the levels will feel puzzle-like, but in some of those cases it makes for a fun challenge rather than feeling tiresomely tedious. Also, Advance Wars was a turn based strategy game not real time so that comparison doesn't make sense, other than they both have simple (mostly) elegant designs. Overall, if you are a fan of simple but fun RTS, definitely pick this up. Here’s hoping for a sequel.
I got won over by this game! It's certainly a mobile-type with simple controls and three star scenarios but there's a lot of polish for a humble idea here and there's continually more and more additional elements to make things interesting. Great music, amusing writing, and I think the pixel art is great at getting the point across. Complaints wise the objectives aren't always easy and require a remarkable amount of math at times for a game supposedly about big dumb barbarians attacking things but there's little in the way of penalization as long as you accomplish at least one goal, and that goal is in the title. A charming, swift, enjoyable skill challenge. There's plenty of rubbish out there without any care and this seems to avoid that.