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Lemme preface this with some history: the original motivation for me to develop Rubicon was to see if I could make a better control scheme for Asteroids using the mouse. The core mechanics of the gam
Crescent Loom: weave neurons, stitch muscles, create life. The Kickstarter is now live! Update: we made it! Follow progress on the dev blog. It's a bit of a genre shift: we're moving from space
This last October, we got an offer to have Rubicon be part of a "deep discount" game bundle. Ten games were going to go for $2.50 -- an insane markdown, even before it got split eleven (including the
This last October, we got an offer to have Rubicon be part of a "deep discount" game bundle. Ten games were going to go for $2.50 -- an insane markdown, even before it got split eleven (including the
After showing at the Portland Retro Gaming Expo (Jon's writeup of the event), it became apparent that some of the bosses (I'm looking at you, Dodongo) still had a couple bugs. I took the opportunity
After a string of summer events showing Starship Rubicon, winter approaches, and as such comes the incredible march of the holiday sales. Starship Rubicon will join the legions of games on sale and w
Crescent Loom, the genre-shifted neuroscientific sequel to Starship Rubicon, has been launched on Steam Greenlight! I depend on crowdfunding to make new games, so if you enjoyed Starship Rubicon and
Recently I got together with Wick to do a retrospective interview discussion about Starship Rubicon and get this thoughts on this years launch. We talk about some of his new projects as well as some
After showing at the Portland Retro Gaming Expo (Jon's writeup of the event), it became apparent that some of the bosses (I'm looking at you, Dodongo) still had a couple bugs. I took the opportunity
Recently I got together with Wick to do a retrospective interview discussion about Starship Rubicon and get this thoughts on this years launch. We talk about some of his new projects as well as some
Crescent Loom, the genre-shifted neuroscientific sequel to Starship Rubicon, has been launched on Steam Greenlight! I depend on crowdfunding to make new games, so if you enjoyed Starship Rubicon and
Hopefully the last patch for a while! TLDR; to see some of the controller fixes, you may have to delete rubicon.options in the main game folder. (it'll generate a new one by default) The biggest th
Greetings human. Wick and I will be giving a co-talk at this years Eugene IndieGame Con about Starship Rubicon from it's early stages to eventual Steam launch. We talk about the games humble beginnin
Been getting reports that Rubicon has trouble running on Microsoft's latest hey-know-what-would-be-fun-switching-your-OS update. I don't have a Windows 10 computer to test it/make a fix (and won't fo
I've spent the last few months upgrading the build system for Starship Rubicon to get it to run more nicely on modern systems (compiling it with Blitzmax NG as opposed to the depreciated vanilla Blit
After a string of summer events showing Starship Rubicon, winter approaches, and as such comes the incredible march of the holiday sales. Starship Rubicon will join the legions of games on sale and w
Lemme preface this with some history: the original motivation for me to develop Rubicon was to see if I could make a better control scheme for Asteroids using the mouse. The core mechanics of the gam
Hopefully the last patch for a while! TLDR; to see some of the controller fixes, you may have to delete rubicon.options in the main game folder. (it'll generate a new one by default) The biggest th
Been getting reports that Rubicon has trouble running on Microsoft's latest hey-know-what-would-be-fun-switching-your-OS update. I don't have a Windows 10 computer to test it/make a fix (and won't fo
Crescent Loom: weave neurons, stitch muscles, create life. The Kickstarter is now live! Update: we made it! Follow progress on the dev blog. It's a bit of a genre shift: we're moving from space