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Starship Rubicon

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No. of Players: Single Release Date: 2015-07-13 Genre: Action, Indie Developer: Wickworks Publisher: Cheerful Ghost Website: https://store.steampowered.com/app/372030/Starship_Rubicon/

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Starship Rubicon

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Game Description


In Starship Rubicon, Earth has been casually destroyed by a mysterious race of space-faring invertebrates. You are a fighter pilot whose cryopod has been collected by a possibly-insane AI, who has placed you in the unenviable position of being humanity’s savior. Shanghaied and alone, you must gather the remaining human survivors and traverse the surprising biodiversity of deep space to find a new home.

{NeoGAF writeup}

Key Features

  • Quick Gameplay - Pilot your ship in fast-paced shoot-em-up, featuring a unique approach to arcade physics and controls.
  • Customize Your Ship - Upgrade your ship with a Tetris-styled hangar bay as you find weapons and items on your quest.
  • Randomized Universe - Make your way through a diverse galaxy as you encounter interesting new lifeforms. Each play session generates a new path of enemies, allies, and items.
  • Casual Roguelike - When your ship blows up, that's the end of the line for that game. However, if you collect enough crystal shards by the end of a sector you can save your ship to re-launch it on another level.
  • A Fleet Of Ships To Play - Do you prefer fast ships for run and gun? Do you like something that takes a punch but isn't as agile? Start the game with 3 different ships and spend shards to unlock more ships with unique abilities!
  • Mod-friendly - Since ships and weapons are exposed in simple external .lua scripts, modding and creating your own content only requires a text editor!

Announcements

Update: 2.13! -- Boss tweaks, larger dialogue, technical fixes.

After showing at the Portland Retro Gaming Expo (Jon's writeup of the event), it became apparent that some of the bosses (I'm looking at you, Dodongo) still had a couple bugs. I took the opportunity

2.14 Controller hotfix.

Lemme preface this with some history: the original motivation for me to develop Rubicon was to see if I could make a better control scheme for Asteroids using the mouse. The core mechanics of the gam

Update: 2.16! -- Hangar test drive, controller polish, bug fixes

Hopefully the last patch for a while! TLDR; to see some of the controller fixes, you may have to delete rubicon.options in the main game folder. (it'll generate a new one by default) The biggest th

Crescent Loom is now on Greenlight!

Crescent Loom, the genre-shifted neuroscientific sequel to Starship Rubicon, has been launched on Steam Greenlight! I depend on crowdfunding to make new games, so if you enjoyed Starship Rubicon and

Windows 10 is NOT supported.

Been getting reports that Rubicon has trouble running on Microsoft's latest hey-know-what-would-be-fun-switching-your-OS update. I don't have a Windows 10 computer to test it/make a fix (and won't fo

Kickstarter for the sequel! Neuroscience & physics-based creature construction!

Crescent Loom: weave neurons, stitch muscles, create life. The Kickstarter is now live! Update: we made it! Follow progress on the dev blog. It's a bit of a genre shift: we're moving from space

The Best Gift Of All - The Starship Rubicon Demo For The Holidays

After a string of summer events showing Starship Rubicon, winter approaches, and as such comes the incredible march of the holiday sales. Starship Rubicon will join the legions of games on sale and w

2.14 Controller hotfix.

Lemme preface this with some history: the original motivation for me to develop Rubicon was to see if I could make a better control scheme for Asteroids using the mouse. The core mechanics of the gam

Kickstarter for the sequel! Neuroscience & physics-based creature construction!

Crescent Loom: weave neurons, stitch muscles, create life. The Kickstarter is now live! Update: we made it! Follow progress on the dev blog. It's a bit of a genre shift: we're moving from space

"Deep discount" Bundle Postmortem

This last October, we got an offer to have Rubicon be part of a "deep discount" game bundle. Ten games were going to go for $2.50 -- an insane markdown, even before it got split eleven (including the

Update: 2.13! -- Boss tweaks, larger dialogue, technical fixes.

After showing at the Portland Retro Gaming Expo (Jon's writeup of the event), it became apparent that some of the bosses (I'm looking at you, Dodongo) still had a couple bugs. I took the opportunity

Windows 10 is NOT supported.

Been getting reports that Rubicon has trouble running on Microsoft's latest hey-know-what-would-be-fun-switching-your-OS update. I don't have a Windows 10 computer to test it/make a fix (and won't fo

Update: 2.16! -- Hangar test drive, controller polish, bug fixes

Hopefully the last patch for a while! TLDR; to see some of the controller fixes, you may have to delete rubicon.options in the main game folder. (it'll generate a new one by default) The biggest th

Crescent Loom is now on Greenlight!

Crescent Loom, the genre-shifted neuroscientific sequel to Starship Rubicon, has been launched on Steam Greenlight! I depend on crowdfunding to make new games, so if you enjoyed Starship Rubicon and

All New Video Interview With Wick, Creator of Starship Rubicon!

Recently I got together with Wick to do a retrospective interview discussion about Starship Rubicon and get this thoughts on this years launch. We talk about some of his new projects as well as some

The Best Gift Of All - The Starship Rubicon Demo For The Holidays

After a string of summer events showing Starship Rubicon, winter approaches, and as such comes the incredible march of the holiday sales. Starship Rubicon will join the legions of games on sale and w

"Deep discount" Bundle Postmortem

This last October, we got an offer to have Rubicon be part of a "deep discount" game bundle. Ten games were going to go for $2.50 -- an insane markdown, even before it got split eleven (including the

All New Video Interview With Wick, Creator of Starship Rubicon!

Recently I got together with Wick to do a retrospective interview discussion about Starship Rubicon and get this thoughts on this years launch. We talk about some of his new projects as well as some

Come Hear Our Starship Rubicon Talk And See Our Booth At This Years IndieGame Con

Greetings human. Wick and I will be giving a co-talk at this years Eugene IndieGame Con about Starship Rubicon from it's early stages to eventual Steam launch. We talk about the games humble beginnin

Major technical upgrade for modern systems.

I've spent the last few months upgrading the build system for Starship Rubicon to get it to run more nicely on modern systems (compiling it with Blitzmax NG as opposed to the depreciated vanilla Blit