No. of Reviews: 12
Review 1
Purchased!
It's Megaman. Not a bad indie version, actually, but I personally don't like
Megaman. If you do, worth checking out!
Review 2
Purchased!
If you like Megaman X and are anxious in the hope that a new title from that
saga will still come out, I recommend that you play this game that is quite
similar.
It's an Indie game, pretty cheap, but it holds up well.
I personally liked Pixel Art quite a bit, and the game has enough animations to
try to convey an epic battle.
There is not much more to say, it is a Megaman X indie.
Review 3
Purchased!
As of this review, I am at the near the end of the New Game+ mode; and like the
dev says, these are surprises here and there in it (as if the regular mode
didn't suprise me enough with all the interesting stuff going on, haha!)
I followed this game a bit during it's development, and it's now no mystery why
some segments of the game took time, let me just say that.
After reading American Beetle's review (it's strange, I seem to often see a
review from this Kaiju Hero; possibly a lover of indies and the Big Battel rpg
game, hehe) I have to say, it solidified my interest in the game, and I
purchased soon after reading it. How couldn't I? Character editor of a C Class
humadroid; this is like a dream come true for jump 'n shoot robot fans, hehe.
The game shines with creativity, and isn't against throwing you a fast one here
and there. The game's combat isn't blindingly fast-paced like most, and rewards
patience and planning your next move. there is an unlockable sprint function you
can get eventually, but it is at a slightly brisker pace than normal movement,
thus not to disrupt the game's pace. Fans that like RPG's and are good at
recognizing enemy patterns should feel inclined to give the game a shot since
this game system of leveling up is through the use of Ram you acquire that
remind me more of Zelda II's exp system more than just the simple bolt shop.
The selection of weapons and such give me vibes of Journey to Silius, but the
mechanics of the weapons here are way more creative: you are free to use the
weapon, and it doesn't require any kinda points from pool -unless- you activate
the mode to. Gaining back energy to use for more enhanced attacks is just right;
not overly plentiful, but a balanced amount, so you can switch back and forth,
and use the enhanced projectiles quite often! But don't in guns blazing,
thinking you don't need to dodge everything, either. The game stars a C Class
'droid after all, so if you get into that mindset and venture carefully, you'll
start to understand the game wants you to take your time and absorb your
surroundings; there are only a few parts of the game that will require a bit of
speed to get past, but it isn't heart-attack inducing like most games with that
kinda stuff.
In short:
nostalgic vibes, great paced action that isn't the typical light-speed ninja
stuff and is a welcome change of pace. This game isn't out to get you and kick
you when you are down: it wants to played by players of wide-ranging skill
levels. This is exactly the kind of game I wanted to experience, and I'm having
so much fun seeing new stuff in NG+ and giggling at unexpected events, much like
my 1st play-through of the game! I think you'll pick up what I am getting at
riiight quick, just experience the end part of the 1st stage, hehe~
As a certain spear-man in red would do, I give this a thumbs up!:NiceJob:--- and
another!:NiceJob:
Review 4
Purchased!
This was a very short and fun Mega Man lite sort of game. The music is lively,
the sprites and artwork is gorgeous and there are multiple bosses to fight with
half a dozen upgradable weapons. You can also play as your very own custom made
character.
Review 5
Purchased!
One of the best platformers in this category I've played in a long time! It
starts basic, but just gets better and better as you progress, especially
towards the end. Make sure you buy health before each level.
Took me about 5 hours to beat it, and I didn't see everything and haven't played
the extra optionals levels yet. This game just oozes tech and glitch in its
atmosphere, has tight controls, nice cut scenes and surprises! The few little
grips I had with it I can't even remember considering how good everything else
was.
The equip/skills menu may seem confusing at first but soon all is clear and
intuitive! Overall just a great experience!
And just turn off gfx options from high to low if the games is slow, it happened
to me (played it on an average pc). Funnily enough, it looks better to me turned
off as you get rid of the antialiasing.
Review 6
Purchased!
Decent MegaMan tribute that has a lot of small issues, but overall it has an
enjoyable progression system and good stage variety. I would recommend playing
the demo because it showcases the game's movement abilities which will be locked
in the actual game. Technically it's not a Metroidvania, but you will need to
unlock certain abilities and replay levels to pick up items - such as using a
double-jump to reach a platform. I like that you can customise your main
character, including sex, armour and colour (not a huge selection, but still a
very welcome feature). Surprisingly the game has controller bindings for both
keyboard and controller - I used Xbox-one pad, can't speak for other
controllers. Unlike a lot of the MegaMan clones, Alpha Verison is not too
difficult, if you die you can spend your resources in the store and try again,
so eventually, you should make it through.
The gameplay is serviceable, and I say that because the movement is not perfect,
the momentum feels slightly off - most MegaMan games have jumps that are more
sudden and precise, if that makes sense. However, I like the character's arsenal
which includes several weapons, shield, and a few active abilities such as
enhanced ammunition. After completing tutorial the game will allow you to play
stages in any orders, some of each have multiple boss fights and even different
boss forms. Unfortunately, the game has some design problems when it comes to
stages and regular enemies. I don't think that level design here is awful, but a
few of them are done very poorly, for example, the forest level has underwater
sections even though the game has no water mechanics, only to get hit by enemies
through the walls when you can't attack upwards. A lot of regular enemies can't
really contest you, as you can easily kite backwards and defend the predictable
attacks.
PROS:
+ can create a custom character
+ controller/keyboard bindings (used xbox one)
+ decent content (took me 5 hours with bonus stages)
+ nice power progression, several active and passive upgrades
+ boss fights with additional forms
FEEDBACK:
Movement & Water Physics - you probably should add some kind of water
resistance, it feels exactly like air. The default character speed feels a
little slow, I know you can unlock the sprint, but I think the base movement
should be maybe 10% faster, including the jump which feels almost like floating.
On that note, some of the stages like the Forest are designed very poorly,
mostly because of the non-existent water resistance.
Enemy attack patterns & Weapon Balance - I think you should give enemies more
attack patterns (at least 2), more ups and more downs, more angles. It's too
easy to safely hack at enemies because most of them have the same pattern. Some
of the weapons killed the bosses too fast, the laser at full power could kill in
5-10 seconds (not good challenge).
Some nitpicks - I think you were going for some kind of music effect in the main
menu, but the volume is so low I was checking my sound if it was working
correctly - you should just play the song as it is. It would be nice to have
more songs for the game, you recycled the same boss song basically everywhere,
it's a good song, but it's nice to have unique themes. The default sound effect
for the blaster (minimum power) is not very good, other power levels are much
better (it sounds like pffffff, what the heck)
Overall Thoughts: 7/10
Sometimes you have an indie developer that understands what makes a good game
but perhaps does not have a skill or the time to make it perfect. This game is
kinda decent in every aspect, many good features, but none of them are great,
and I honestly mean that as a compliment because you can do a lot worse. MegaMan
on the budget sure, but not a poor effort in my opinion.
For more Hidden-Gems:
http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/
Review 7
Purchased!
A short and good platformer if you like that kind of game. The story is funny
without too many things to highlight and the gameplay is the same. The game have
a good variety of guns and upgrades, the levels and endless mode are decent, and
have a decent/good art design in general. The only problems are some issues with
the controls (Especially when yo try to alternate between glide or do wall
tricks), the practically useless shield (because you can't use it if you dont
are in ground and totally still), and the optimization problem when are too much
points in the screen (Its not really annoying in my opinion). Ignoring the
previous issues, its a totally worth game to play.
P.S. If try to beat it fast (Without all achievements), probably you will do it
between 2 hours and an hour and a half, or even least.
Review 8
Purchased!
This is a fun Megaman-inspired game. Well worth it. If you've played Megaman
X/Zero/ZX, you should enjoy this.
Review 9
Purchased!
I was able to beat the game in under 6 hours, but this game will most likely
scratch your Megaman itch. However it isn't a strait up clone as bosses don't
give you the weapons, some levels have many multiple paths, oh and no dash which
I liked because it changed the pace of the game in a good way.
<+> done well, <~> quirky opinion, <-> poor
GAMEPLAY
<+> Some of the levels have different layouts than strait up linear.
<+> One thing that is done well is that weapons actually have use cases when
fighting certain enemies.
<-> The shield also had its use cases, which I had fun with reacting to gunfire
with it. However, it's usefulness waned in favor of mobility upgrades later in
the game.
<-> Collision boxes sometimes are hard to read at first. Each level has
different effects distinguishing what is and what isn't a part of the
foreground/background. Once you know what can and cant hit you you're good to
jump and shoot.
<-> Cut-scenes occasionally prevent you from giving a beat down until they are
over.
<-> Menus take a minute to get use to.
STORY
<+> I love how the characters have their quirks and their own trials to
overcome. even cooler is that one actually fight beside you in some boss fights
<+> Bosses are well polished and unique to each other.
<~> Cut-scenes are fun story bits bringing the fighting to life, captain penguin
is the only character who actually speaks everyone else uses gestures
ARTSY
<+> One of my biggest pet peeves with any game is non-uniform art. The creators
did a great job keeping good polish and art uniformity.
<~> Cut-scenes are a little jumpy (but it is done well and uniformly through-out
the game).
<~> Soundtrack didn't really stick out to me, but I don't have a good ear for
what sticks out there.
POLISH
<-> Frame-rate drops on many occasion, but they aren't game breaking.
Review 10
Purchased!
Pretty good Mega Man inspired game.
Review 11
Purchased!
I have played plenty of Mega Man-like games in the past, thankfully most of them
were successfully pretty good (we don't talk about "Mighty No. 9"). This
overlooked game is nearly excellent.
It is one of the slower pace games, so don't expect to run to the speed of sound
gunning everything on your path. You will need to be methodical, focus and
beware the one-hit death spikes. Bosses plenty to defeat and, don't worry, you
won't find just a big roster of Robot Masters to defeat. They are far more
interesting.
There are plenty of updates you can get, most of them important for the
metroidvania aspect of it. A+ for visually seeing your armor updates while you
are playing.
I truly believe here we have a hidden gem. If it was more well-known it would
have been a big success and possibly a sequel. Highly recommend it.
9/10
Review 12
Purchased!
7/10
While not the best megaman clone out there, the nice sprite work, techno
soundtrack and authentic mm feel make it an enjoyable game despite a few hitches
here and there. only major gripes i have are the few sections where you play as
knock off zero aren't fun and the upgrade system makes early game feel grindy.