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Version 1.12 is a quality of life update focused on saving you a bunch of clicks and fussing about when managing your fleet. Most importantly, your subordinates will now highlight ships in need of yo
EnhancementsAdded Casual and Super Elite difficulty levels. Casual completely disables time limits on missions.Info on number of crew on shuttles added to various tooltips as well as the SolarpediaSo
EnhancementsInterface and battle sound effectsAdded partial resource recovery from destroyed ships (gated by tech)BugfixesDisplay of resource gains for planets is now more precise
BugfixesFixed ships escaped from battle being unable to act on their next battleAdded missing tech descriptions
BugfixesFixed the problem where base commanders killed off in an attack remained available for the attacker until reloadFixed base commanders not being unassigned when you manually demolished a baseF
EnhancementsAdded base commander slots to colonies, providing various bonuses to that colonyOfficers assigned to any slot now have their free daily experience gain increased by 50%Ships spawned by a
Version 1.12 is a quality of life update focused on saving you a bunch of clicks and fussing about when managing your fleet. Most importantly, your subordinates will now highlight ships in need of yo
They may be a month late to the party, but the set of Steam Trading Cards for Solar War just went live. Go play and collect them to get at the shiny badges, profile backgrounds and emoticons.
Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at http://solarwar.net/files
Just a tiny fix for a problem recently reported. Turns out the game wanted to look up keys in data that was not yet loaded at that time. Which is bad. I hope not too many of you actually ran into thi
EnhancementsAdded base commander slots to colonies, providing various bonuses to that colonyOfficers assigned to any slot now have their free daily experience gain increased by 50%Ships spawned by a
EnhancementsInterface and battle sound effectsAdded partial resource recovery from destroyed ships (gated by tech)BugfixesDisplay of resource gains for planets is now more precise
BugfixesFixed the problem where base commanders killed off in an attack remained available for the attacker until reloadFixed base commanders not being unassigned when you manually demolished a baseF
Just a tiny fix for a problem recently reported. Turns out the game wanted to look up keys in data that was not yet loaded at that time. Which is bad. I hope not too many of you actually ran into thi
EnhancementsAdded Casual and Super Elite difficulty levels. Casual completely disables time limits on missions.Info on number of crew on shuttles added to various tooltips as well as the SolarpediaSo
This is the first version of the game released on Steam. Another big Thank You to everyone who supported Solar War on Greenlight! EnhancementsSteam achievement support added (Steam version only)The
They may be a month late to the party, but the set of Steam Trading Cards for Solar War just went live. Go play and collect them to get at the shiny badges, profile backgrounds and emoticons.
Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at http://solarwar.net/files
This is the first version of the game released on Steam. Another big Thank You to everyone who supported Solar War on Greenlight! EnhancementsSteam achievement support added (Steam version only)The
BugfixesFixed ships escaped from battle being unable to act on their next battleAdded missing tech descriptions