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UnderRail

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No. of Players: Single Release Date: 2015-12-18 Genre: Indie, RPG Developer: Stygian Software Publisher: Stygian Software Website: http://www.underrail.com

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UnderRail

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Game Description

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

Announcements

Dev Log #66: Shiny Particles

Hi guys,We're slowly wrapping up the work on the next content update for Underrail. This one is going to be mostly oriented towards the water areas in terms of content, and, as hinted before, will al

Version 1.1.1.0 - Core City Factions Update

Hi guys,We're rolling out the first content update after the Expedition release and we're doing it directly on the main branch so good luck everyone! But first, a few words regarding our current stat

Dev Log #73: Version 1.2.0.0 and the incoming DLC

Hi guys,In preparation of the coming release of Heavy Duty DLC (which you can wishlist now) we are pushing version 1.2.0.0 out on the main branch today.In one of the dev logs back in 2022, I hinted a

Dev Log #70: Method and Madness

Hi guys,We're rolling out a new content update. The main features of this update are new psi abilities for the three psionic schools of the base game, new items, and an alternative entrance into the

Dev Log #57: The Rig

Hi guys, here's a quick update on what we've been up to in the past few months. In order to wrap up the geographical consistency of the base game, we had to create a number of water maps that conn

Dev Log #71: New Year's Resolution

Hi guys,Today we're releasing our last major free content update for Underrail. It's been just a bit over six years since the full release of the base game, and I think that's a nice and round number

Dev Log #65: Codename Infusion

Hi guys,Back in October I mentioned that we started working on a new standalone Underrail campaign. This is still true, but we've also decided that we're going to give the engine a major upgrade whic

Version 1.1.2.0 - Waterways and Psi Update

Hi guys,We're rolling out a new content update. It's going to land on experimental branch first in order to thoroughly test it out. To play experimental branch on Steam, you right click the game in y

Dev Log #69: Crossing the Styx (1.1.3.0)

Hi guys,We're rolling out a new content update. It's going to be a somewhat weird update because the main bulk of the content is centered around something that is not part of a mainstream playthrough

Dev Log #68: The Psi Question

Hi guys,On September 7th the psi update will be release on the main branch, but before that happens I want to briefly address this controversial change again and also offer a compromise.First I'd lik

Dev Log #63: Expedition DLC is Released!

After more than three years of development, it is finally complete. Whereas the base game began as a one man undertaking and slowly grew from there as people joined the team and steadily settled i

Dev Log #58: Environments Preview

Hi guys, Just want to let you know that development is going more or less according to plan. After finishing the Rig and the stuff in the old world, we've moved back to the Black Sea and are now pol

Dev Log #56: Experimental Branch with Version 1.0.3.13

Hi guys, we are releasing a new major update of the base game on the experimental branch. If everything goes as planned, we'll be releasing it to the main branch as well soon. To play experimental b

Dev Log #59: In the Halls of the Savage King

Hi guys, We're basically done with the savage natives. You won't be able to join this faction but you'll be able to explore their territory and their lore, and in any case you'll come in contact wit

Announcing Underrail: Heavy Duty DLC

Hi guys,It is our pleasure to announce a second DLC called "Underrail: Heavy Duty."This DLC focuses primarily on three new weapon types - light machine gun and minigun, both of which fall under a new

Limited Edition Rathound Plushie

Hey guys,We've partnered up with Makeship to produce bespoke Rathound plushies that can be yours for the low price of $27.99. This is once in a lifetime opportunity and, unfortunately, all unpurchase

Dev Log #60: New Experimental Version (1.0.4.15) and Trailer Video

Hi guys, As a lot of you know, the expansion has been in closed alpha for a while now. This helped us weed out a lot of bugs from the available content (which doesn't include the last dungeon) and w

Dev Log #61: Expedition Release Date

Hi guys, We've been wrapping the DLC up and the development is finished now. We're moving into the final stages of testing. First we'll do some internal testing on the new version before releasing i

Dev Log #72: Steam Deck Preparations

Hi guys,Today we're pushing the 1.1.5.6 version to the main branch. If you missed the original release on experimental, you can check out the previous dev log, as well as subsequent patch notes, to s

Dev Log #62: Experimental Branch with Version 1.1.0.5

Hi guys, In preparation of the expansion release, we're releasing a new version of the base game (on which the current testing version is running on) to make sure that no major breaking bugs have be