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v1.0.1 Added New procedural missions. Changed Updated the ships texture atlas All subsystems now have proper names Module Count warning’s have been raised. Lava planets atmosphere has been
v1.0.6 Fixed Fixed several issues with mission spawning. Weapon Fire Rate active system now displays the correct value for bonus in its tooltip. Fixed several issues that could lead to faction
v1.0.7 Fixed The success of salvaging nodes has been corrected (it was backwards). Corrected an issue where ship combining could fail. Fixed an issue that could cause waypoints to not be remove
v1.0.3 Changed Adjusted pricing curves for buy and sell to make trade more profitable Temporarily disabled the “game guide” this was a holdover from before we had the active tutorial system and
Alright everyone, we found the last second issue from last week. The patch is now live. v1.0.2.1 Added Added bonus relationship change in the bounty rewards message. Added Faction Log info fo
v1.0.4 New Galaxy Required Added New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate New Starter Ship “Junk Hound” was made using random set of parts. Changed Double
v1.0.5 Fixed Micro Warp Jump between sectors no longer uses capacitor energy. Placing hardpoints in mirror mode when exceeding controller slots. Adjustments to economy handling to fix price iss
v1.0.2 Added Added bonus relationship change into the bounty rewards message. Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased. Changed Incr
Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of
v1.0.4 New Galaxy Required Added New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate New Starter Ship “Junk Hound” was made using random set of parts. Changed Double
Alright everyone, we found the last second issue from last week. The patch is now live. v1.0.2.1 Added Added bonus relationship change in the bounty rewards message. Added Faction Log info fo
v1.0.6 Fixed Fixed several issues with mission spawning. Weapon Fire Rate active system now displays the correct value for bonus in its tooltip. Fixed several issues that could lead to faction
v1.0.1 Added New procedural missions. Changed Updated the ships texture atlas All subsystems now have proper names Module Count warning’s have been raised. Lava planets atmosphere has been
Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of
v1.0.2 Added Added bonus relationship change into the bounty rewards message. Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased. Changed Incr
v1.0.7 Fixed The success of salvaging nodes has been corrected (it was backwards). Corrected an issue where ship combining could fail. Fixed an issue that could cause waypoints to not be remove
v1.03.1 Added New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate New Starter Ship “Junk Hound” was made using random set of parts. Changed Doubled the size of planets
D15.3 Fixed Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red. Fixed an issue with the target lead indicator, whe
v1.0.3 Changed Adjusted pricing curves for buy and sell to make trade more profitable Temporarily disabled the “game guide” this was a holdover from before we had the active tutorial system and
v1.0.5 Fixed Micro Warp Jump between sectors no longer uses capacitor energy. Placing hardpoints in mirror mode when exceeding controller slots. Adjustments to economy handling to fix price iss