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About

No. of Players: Single Release Date: 2023-03-16 Genre: Indie, Simulation, Strategy, Early Access Developer: 22cans Publisher: 22cans Ltd. Website: http://www.22cans.com

Game Description



Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.


Announcements

Community Update - Godus Wars - February 3rd 2016

When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tr

Combat Production Progress Update - July 10th

Update Time! This time Anthony (Producer) has a look at one of the bigger challenges the team faced recently with combat development. Annah also showcases a few more bits of art & unit design.

Community Update - September 11th

This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing

Konrad's Korner - August 17th

"This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While those indicators are fine for

Community Update - Godus Wars - February 3rd 2016

When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tr

Peter Molyneux's 22Cans hit with layoffs

Peter Molyneux's 22Cans studio has suffered a round of layoffs.As first reported by GamesIndustry.biz, the Guildford studio made an undisclosed number of staff redundant recently.In a statement issue

Godus Designer Has Left 22cans, No Time Frame For Release

The grim tale of Godus‘s development seems to have gotten a lot grimmer. Lead developer Konrad Naszynski’s contract expired shortly after the release of Godus Wars and wasn’t renewe

Konrad's Korner - August 26th

"This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality provide by the many land la

Konrad's Korner - August 11th

Over the coming weeks, Konrad will take us through a range of different topics as we continue progressing with Combat. First up is one of the more annoying problems the team has faced recently - a

Konrad's Korner - August 11th

Over the coming weeks, Konrad will take us through a range of different topics as we continue progressing with Combat. First up is one of the more annoying problems the team has faced recently - a

Godus Wars Scraps Surprise In-Game Charges

Godus Wars official site>, the second unfinished Godus game from development team 22Cans, costs 11 on Steam. And until a few moments ago, once you’d battled through the first continent of its

Konrad's Korner - August 17th

"This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While those indicators are fine for

Oh Godus! 22cans Release Godus Wars Into Early Access

As if one unfinished Godus game weren’t enough, Peter Molyneux’s studio 22cans have launched another. Godus Wars arrived official site> is out on Steam Early Access today. It appears to b

Combat Programming Progress Update - June 26th

Following on from last week's update, Godus programmer's Richard & Ryan delve deeper in to the artificial intelligence and warband pathfinding currently being tweaked during the current development

Combat Production Progress Update - July 10th

Update Time! This time Anthony (Producer) has a look at one of the bigger challenges the team faced recently with combat development. Annah also showcases a few more bits of art & unit design.

Konrad's Korner - August 26th

"This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality provide by the many land la

Community Update - September 11th

This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing

Goods Combat Progress Update - July 23rd

Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in o

Godus Combat Progress Update - July 23rd

Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in o

Godus Combat Progress Update - July 23rd

Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in o