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"This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality provide by the many land la
Peter Molyneux's 22Cans studio has suffered a round of layoffs.As first reported by GamesIndustry.biz, the Guildford studio made an undisclosed number of staff redundant recently.In a statement issue
When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tr
Over the coming weeks, Konrad will take us through a range of different topics as we continue progressing with Combat. First up is one of the more annoying problems the team has faced recently - a
When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tr
Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in o
"This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While those indicators are fine for
This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing
"This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While those indicators are fine for
Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in o
Update Time! This time Anthony (Producer) has a look at one of the bigger challenges the team faced recently with combat development. Annah also showcases a few more bits of art & unit design.
The grim tale of Godus‘s development seems to have gotten a lot grimmer. Lead developer Konrad Naszynski’s contract expired shortly after the release of Godus Wars and wasn’t renewe
Godus Wars official site>, the second unfinished Godus game from development team 22Cans, costs 11 on Steam. And until a few moments ago, once you’d battled through the first continent of its
Update Time! This time Anthony (Producer) has a look at one of the bigger challenges the team faced recently with combat development. Annah also showcases a few more bits of art & unit design.
As if one unfinished Godus game weren’t enough, Peter Molyneux’s studio 22cans have launched another. Godus Wars arrived official site> is out on Steam Early Access today. It appears to b
Following on from last week's update, Godus programmer's Richard & Ryan delve deeper in to the artificial intelligence and warband pathfinding currently being tweaked during the current development
This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing
Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in o
Over the coming weeks, Konrad will take us through a range of different topics as we continue progressing with Combat. First up is one of the more annoying problems the team has faced recently - a
"This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality provide by the many land la