Symphony Game Banner Image
avatar

Symphony

Views: 7

Share Page

Loading...

Get the Game From

Game Store Clicks: 0

About

No. of Players: Single Release Date: 2012-08-06 Genre: Action, Casual, Indie Developer: Empty Clip Studios Publisher: Empty Clip Studios Website: www.symphonygame.com

Game Description

Your music is under attack, you must liberate it!

A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection, discover items, customize your ship and fight boss enemies to liberate the Symphony of Souls and reclaim your music!

Symphony is one of the most music-driven games ever made. In this vertical shooter, re-experience each of your songs as it becomes a unique battlefield driven by intensity and tempo.

Your music collection is now an item collection! Each of your songs contains an item you can discover, equip and upgrade. Fully customize your ship to reach score targets, upgrade items and unlock new difficulty levels.

Showcase your skill. Symphony's innovative per-song leaderboard rewards you more, when you dominate with less powerful weapons. Find the loadout that suits your style and show what you can do!

Key features

  • Battle a mysterious entity that absorbs and corrupts your music as it plays
  • Cutting-edge music analysis adapts the game to any song you like!
  • Innovative per-song leaderboard system rewards you based on your weapons and the difficulty level
  • 5 unique sets of boss enemies to conquer
  • 6 difficulty levels
  • Discover, collect and equip weapons hidden inside your own music collection
  • 30 achievements/medals to unlock
  • Supported file types:
    • Windows & Mac: MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV.
    • Linux: MP3, OGG, WAV, FLAC, AIFF
  • M4A & AAC supported via a DLC download for a small fee to cover patented decoder licensing costs (M4A & AAC also require the free QuickTime player)
  • Full amBX™ support (cool lighting!) - Windows only

Announcements

Now LIVE: Non-Latin character support, "Play NEXT" & "RANDOM" (Build 1451)

Hello everyone! Following a break-in period in beta, we are putting Build 1451 on the live branch, since there have been no reported issues with this new build. As mentioned in the previous announc

Symphony now has Trading Cards!

The title says it all! We really like how they turned out and hope you enjoy this new layer of Symphony content. To celebrate, we are also having a 50% off sale this weekend! Cheers, Francois

Build 1120 (PC/Mac) is now LIVE! (Mouse/display fixes)

Hello everyone, We haven't heard of any issues with the BETA that was released on Friday, so build 1120 is now live for everyone! As mentioned, this build contains mouse fixes and some display fixes

Build 1160 (PC fixes) is live

We have just uploaded build 1160, which contains PC compatibility fixes. Please let us know if you run into any issues with this new build. Cheers, Francois Empty Clip Studios

Symphony now has Trading Cards!

The title says it all! We really like how they turned out and hope you enjoy this new layer of Symphony content. To celebrate, we are also having a 50% off sale this weekend! Cheers, Francois

PC/Mac Update (1120) now in BETA branch [beta_loggin_f]

Hello everyone! We have just published a new update to fix mouse and some display issues on Mac and PC to the BETA branch. We are still working on our Linux update which we hope to release soon. To

Build 1120 (PC/Mac) is now LIVE! (Mouse/display fixes)

Hello everyone, We haven't heard of any issues with the BETA that was released on Friday, so build 1120 is now live for everyone! As mentioned, this build contains mouse fixes and some display fixes

Build 1101 goes live (PC/Mac)! FLAC is back, beta controller now also in the interface, bug fixes

Hello everyone! We are happy to announce the latest patch, build 1101, just went live. It fixes FLAC support, and introduces controller support throughout the entire interface of the game. There are

Build 1170 (PC): Fixes for start-up issues

Thanks to your reports, we think we finally nailed the startup issue affecting some systems with Raptr and XFire overlays. This definitely fixes it on our test systems, let us know! This build also f

PC/Mac Update (1120) now in BETA branch [beta_loggin_f]

Hello everyone! We have just published a new update to fix mouse and some display issues on Mac and PC to the BETA branch. We are still working on our Linux update which we hope to release soon. To

Build 1170 (PC): Fixes for start-up issues

Thanks to your reports, we think we finally nailed the startup issue affecting some systems with Raptr and XFire overlays. This definitely fixes it on our test systems, let us know! This build also f

Build 1136 (framerate fixes) is now LIVE!

After a few days in beta, we have put build 1136 in the LIVE branch. This update fixes frame rate issues that cropped up in the last update. As usual, let us know if there are any new issues with thi

Now LIVE: Non-Latin character support, "Play NEXT" & "RANDOM" (Build 1451)

Hello everyone! Following a break-in period in beta, we are putting Build 1451 on the live branch, since there have been no reported issues with this new build. As mentioned in the previous announc

Big update: Non-Latin character support, "Play NEXT" & "RANDOM", now in PC beta! (Build 1450)

Hello everyone! We're really excited to announce that a large update that's been a long time coming and has now hit beta. In addition to bug fixes, we finally finished re-factoring our font engine t

Build 1101 goes live (PC/Mac)! FLAC is back, beta controller now also in the interface, bug fixes

Hello everyone! We are happy to announce the latest patch, build 1101, just went live. It fixes FLAC support, and introduces controller support throughout the entire interface of the game. There are

Big update: Non-Latin character support, "Play NEXT" & "RANDOM", now in PC beta! (Build 1450)

Hello everyone! We're really excited to announce that a large update that's been a long time coming and has now hit beta. In addition to bug fixes, we finally finished re-factoring our font engine t

Build 1160 (PC fixes) is live

We have just uploaded build 1160, which contains PC compatibility fixes. Please let us know if you run into any issues with this new build. Cheers, Francois Empty Clip Studios

Symphony gets a permanent price cut!

We're really excited about the great feedback we're still getting on Symphony, which was originally launched all the way back in 2012. Its unique gameplay and timeless stylized neon look still hold u

Build 1136 (framerate fixes) is now LIVE!

After a few days in beta, we have put build 1136 in the LIVE branch. This update fixes frame rate issues that cropped up in the last update. As usual, let us know if there are any new issues with thi

Build 1170 (PC): Fixes for start-up issues

Thanks to your reports, we think we finally nailed the startup issue affecting some systems with Raptr and XFire overlays. This definitely fixes it on our test systems, let us know! This build also f