Patch Notes 1.004 - Nov 28

Date: Wed, 12 Apr 2023
Secret Ponchos Game Banner
Genre: Action, Indie
Developer: Switchblade Monkeys Entertainment
Release Date: Tue, 13 Oct 2015
Patch Notes v 1.004 Nov - 28

**Important Update: The Free week has been confirmed, and locked with Valve to start Dec 14th & they have been kind enough to give us some placement support on the front page our first day. Thanks everyone for keeping in tune, we're stoked this is finally locked in.

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We’ve been doing a lot of preparation for the Free Week, which launches Dec 14! Free week will be an exciting opportunity to have new players try the game, and to build exposure and the player base. Alongside with the free week, we’ll be promoting a major discount, and also rolling out our concurrent user challenge! In this challenge we will have rewards and in game content for players, based on hitting milestones goals of concurrent users.

1.004 notes

User Interface

-Base functionality added for Mouse navigation for all Menus (some additional polish is being still being added). We want to submit early to collect info prior to the free week

Added Graphic options for performance control. Tiled Lighting (dx11 lighting) / SSAO/ Shadows. Players can individually toggle each element, to finetune performance on lower grade pcs.

Crashes

Fixed for a threading issue, causing the game to randomly crash, particularly in Practice mode, FFA, and Posse
Fixed threading issue causing game to randomly crash in menus

Gameplay

Gordo - Gordo had a 2nd pass of fine tuning after collecting data and analytics.

- Gordos Gatling Acceleration adjusted,now ramping up significantly quicker

- Gordo Molotov impact was initially delayed .5 seconds to accommodate for latency. After further testing the delay was brought to .2 seconds, to still allow players to react to it, without giving people the ability to evade through fire without taking dmg

- Fire does more dmg over time

Kidred

fix for kidred losing his aiming reticule while reloading

Killer

- Adjustments for killers knife, to reduce the overly broad hit detection when there is high latency

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