SR version 2.6 (Room for one more?)
Author: indiefoldcreator
Date:
Thu, 18 Apr 2024
Game: Starward Rogue
Hello there.
Today we have a new update you probably didn't expect. This is a big one, so there's a little something for everyone in it and we hope you enjoy it.
The list of changes is pretty long, but here is a quick summary:
* 50 new rooms for the AuGMENTED expansion.
* 4 new weapons: The Dragon Cannon ATR, Salvo Minigun, Spinblade Cannon and Horizon Sniper Rifle.
* New missile launcher: The Knowledge Hound Launcher.
* 2 new modules: The Assassin and Rocketeer Modules.
* 3 new powerups: Toxic Ammo, Contaminated Ammo and Tampered Regulator.
* 6 new consumable drones: Missile, Casket, LaserTwin, Overload, Riot and Biotech Drones.
* 6 new Ancestor Guardian consumables: Sunstone, Bloodstone, Sapphire, Diamond, Emerald and Amethyst Ancestor Guardians. These will allow you to channel the Ancestors power for a short duration, giving you an elemental breath attack and various special effects, depending on the Ancestor.
* 15 new communications from Rodney in the mech selection screen, based on victories.
* Less desirable items and perks have been tweaked to make them very much worth picking up.
* Weapon stats have been given an accuracy pass to eliminate inconsistencies. Frequency of primary and secondary weapons have been changed so they are more evenly distributed.
* Firerate and energy cost of the boss-themed weapons have been completely re-balanced.
* Spawning rules of bosses have been tweaked for both the base game and Augmented expansion to allow bosses exclusive to mid floors to appear more often.
* Statistics menu has been cleaned up and reorganized by tags to make it easier to look through.
* Dozens of item descriptions have been extended and clarified.
* Duration of the shot cancelling effect when using a teleporter has been greatly reduced to avoid accidentally wasting missiles and energy.
* Caltrops tiles now have improved visibility and sharpness.
* Countless rooms tweaked.
* Tons of other refinements and bugfixes.
* New music track by Pablo Vega!
You can find the full changelog here.
One final little bonus, is the Galactic Arena test chamber. This isn't officially supported as a proper feature, but we wanted to include it in the base game for people to try out. It is a wave survival mode mini-game which can be a fun change of pace from doing regular runs. To access it from the main menu, simply click Mods, select the Galactic_Arena test chamber and buckle up! (Par time: 5mins)
Many thanks everybody for your support and have fun. :)
Today we have a new update you probably didn't expect. This is a big one, so there's a little something for everyone in it and we hope you enjoy it.
The list of changes is pretty long, but here is a quick summary:
* 50 new rooms for the AuGMENTED expansion.
* 4 new weapons: The Dragon Cannon ATR, Salvo Minigun, Spinblade Cannon and Horizon Sniper Rifle.
* New missile launcher: The Knowledge Hound Launcher.
* 2 new modules: The Assassin and Rocketeer Modules.
* 3 new powerups: Toxic Ammo, Contaminated Ammo and Tampered Regulator.
* 6 new consumable drones: Missile, Casket, LaserTwin, Overload, Riot and Biotech Drones.
* 6 new Ancestor Guardian consumables: Sunstone, Bloodstone, Sapphire, Diamond, Emerald and Amethyst Ancestor Guardians. These will allow you to channel the Ancestors power for a short duration, giving you an elemental breath attack and various special effects, depending on the Ancestor.
* 15 new communications from Rodney in the mech selection screen, based on victories.
* Less desirable items and perks have been tweaked to make them very much worth picking up.
* Weapon stats have been given an accuracy pass to eliminate inconsistencies. Frequency of primary and secondary weapons have been changed so they are more evenly distributed.
* Firerate and energy cost of the boss-themed weapons have been completely re-balanced.
* Spawning rules of bosses have been tweaked for both the base game and Augmented expansion to allow bosses exclusive to mid floors to appear more often.
* Statistics menu has been cleaned up and reorganized by tags to make it easier to look through.
* Dozens of item descriptions have been extended and clarified.
* Duration of the shot cancelling effect when using a teleporter has been greatly reduced to avoid accidentally wasting missiles and energy.
* Caltrops tiles now have improved visibility and sharpness.
* Countless rooms tweaked.
* Tons of other refinements and bugfixes.
* New music track by Pablo Vega!
You can find the full changelog here.
One final little bonus, is the Galactic Arena test chamber. This isn't officially supported as a proper feature, but we wanted to include it in the base game for people to try out. It is a wave survival mode mini-game which can be a fun change of pace from doing regular runs. To access it from the main menu, simply click Mods, select the Galactic_Arena test chamber and buckle up! (Par time: 5mins)
Many thanks everybody for your support and have fun. :)
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