2.0.18 Update: 7th Anniversary!

Date: Sat, 15 Apr 2023
Guns of Icarus Online Game Banner
Genre: Action, Adventure, Indie, Simulation
Developer: Muse Games
Release Date: Mon, 29 Oct 2012
We can’t believe it has already been seven full years! Time does fly, doesn’t it? In celebration, we are adding even more content! Faction colors, a new figurehead, Embr items from Muse’s upcoming new game Embr (Wishlist it on Steam now!), more profile pictures, and a new voicepack. That's not all! Are you a pilot and are tired of cosmetics? Want something new? Well, then, we have just the thing for you. Try out the new Drift Sail helm tool. Damages to ship and crew are not covered under any warranty. Use at your own risk.

New:


  • 27 Colors + 6 more to be created by winners of events! 2 colors for each of the factions. One based on ship color, and the other based on map color. Can be used on ships or costumes.


  • Leo Figurehead: Feel the power of a roaring lion as you crush your enemies!


  • Embr theme, color, decal, and fire hats. Available in the store, but stay tuned on how you could get them for FREE instead. *Known issue with Embr theme texture. Working out the kinks.
  • 5 Halloween Jack-o'-lantern decals (black!). Limited time holiday item ONLY! Will not be in the store. Goes great with Pumpkin color! 13 free pumpkin dyes come included, so you can dress up all of your ships in spoopy decor!


  • More profile pictures added to the default granted list (check your profile!): 6 faction ships, 6 player created.
  • More profile pictures created for events, tournaments, Embr, Hamsterdam, and one just for Muse.
  • German voicepack added to the store (Workshop submission).
  • Drift Sail helm tool: see details in balance below.
  • Lore page. More to come.


Changed:


  • Decal size/position/rotation on Mobula, Goldfish, Spire, Shrike, and Pyramidion for better display.
  • Casanova mask adjusted to minimize clipping with hats.
  • Removed barrier graphic between Cathedral, Sunder, Garrow, and surrounding territories.
  • All maximum coin limits increased by 30,000. Welcome to the high rollers club.


Balance PvE:


PvE special abilities:
  • Added duration and cooldown to all text where missing.

Oversurge Ram:
  • Cooldown of 60s (from 200)

Concussive Blast:
  • Cooldown of 30s (from 60)

Component Disruption:
  • Cooldown of 45s (from 90)
  • Damage of 300 (from 250)

Cataclysm Rounds:
  • Cooldown of 160s (from 200)
  • Duration of 8 s (from 18)

Lightning Draw:
  • Cooldown of 60s (from 200)

Mine Ejection:
  • Name changed to Mine Volley
  • Range of 500m (from 400m)
  • Cooldown of 160s (from 200)
  • Mines detonate after 30s (from 120s)

Advanced DynaBuff:
  • Vertical drag: - 20% (from -29%)
  • Thrust: +20% (from +29)
  • Damage: +10% (from +23%)
  • Duration: 40s (from 60)
  • Cooldown of 120s (from 200)

Gigaton Blast:
  • Cooldown of 60s (from 200)

Air Horn:
  • Corrected text to 800m (was 500)
  • Cooldown of 40s (from 60)

Rushing Drift:
  • Cooldown of 60s (from 200)
  • Duration of 20s (from 30)

Mechanized Rebuild:
  • Cooldown of 160s (from 200)


Balance: Guns and Ammo:


Autofire (hold to shoot) added to these guns:
  • Artemis
  • Echidna Light Flak
  • Barking Dog Light Carronade
  • Mercury Field Gun
  • Scylla Double-Barrelled Mortar
  • Banshee Light Rocket Carousel
  • Hades Light Cannon
  • Seraph Tempest Missiles and
  • Kalakuta Gas Mortar and
  • Typhon Heavy Flak MKI
  • Lumberjack Heavy Mortar
  • Nemesis Heavy Carronade


Manticore Heavy Hwacha:
  • AOE: 5 (from 4.25)


Burst ammo:
  • -20% direct damage (from 0)
  • -25% rotational arcs (from 0)
  • -50% range (from 0)
  • Removed recoil modification (from +50%)
  • Removed Rate of fire reduction (from -15%)
  • Loading Burst causes practice guide cone to reduce in size. Does not actually reduce recoil.


Balance: Tools:


Dynabuff:
  • Hull: Hits reduced to 7 (from 15)
  • Gun: Hits to 8 (from 9), Duration 40 (from 20), damage +10% (from +20%), reload speed +10% (from +0)


Rangefinder:
  • Rangefinder now spots automatically when zoomed in!


Drift Sail Helm tool:
  • Q: How much faster do you need to go?
  • A: Yes.
  • Available in all modes.
  • Reduces drag in all horizontal directions similar to the Rushing Drift PVE ability.
  • Reduces engine power to 50%, but accelerates your ship faster than its maximum speed due to reduced drag.
  • Danger! Doubles all Impact damage taken from any source. This includes other ships, terrain, and guns. It also makes your ship incredibly hard to control.
  • Activated when selected.
  • Effects last three seconds after tool is unselected.
  • Best use is to activate after your ship has reached maximum velocity. The reduced engine force will slowly push your ship past its limits.
  • Please give feedback on this tool after combat testing it (and likely exploding a lot)


Balance: Ships:


Pyramidion:
  • Max Speed: 34 (from 32)
  • Vertical acceleration: 3 (from 2.75)

Stormbreaker:
  • Moved heavy gun to the right side at 73.7°. Adjusted ship hitboxes around gun change.
  • Moved light gun from right mid deck to left platform at -95°
  • Moved right engine back slightly to resolve clipping rotors.
  • Added secret ladder.
  • Fixed sticky ladder.
  • Known issue: dye applies to entire ship. (feature or bug?)


Balance: Maps:


Misty Mutiny:
  • Deleted all small clouds and several large clouds.
  • Moved remaining large clouds to map center and pathways.
  • Moved respawns.
  • Added new respawn in the south for both teams.
  • Increased ceiling height by 100m.
  • Removed all clouds on the practice map.


Fixes:


  • Removed extra water on Assault on Kinforth map.
  • Backwards Shrike decal

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