6 Month Celebration - SAM/ASM Saga Sale
Author: indiefoldcreator
Date:
Wed, 14 Feb 2024
Wow. The calendar just kind of melted away, huh?
It feels like yesterday we were prepping for launch, and now we're officially 6 months past release.
To celebrate, SAM is 30% off, and ASM is 70% off until October 12.
A lot has happened in that time (both in-game, and out), but it's been a great ride so far.
There have been nearly 60 build updates for Sometimes Always Monsters, including over 600 individual changes, additions or improvements, along with around 30 significant new content additions (features, scenes, or significant characters).
Needless to say, the game has changed a lot since launch, and will continue to evolve as we casually work on it. We still love adding things, improving the experience, and expanding the world players can explore with each subsequent playthrough. Thanks to its success, we have runway to continue doing this for the foreseeable future, and appreciate all of the feedback we've been given from the community.
We've also just released a new patch (Build #464).
Here's what's in the update:
- Flashlight batteries will now drain during Hassan's vent scene
- Assured your spouse will only want to go on a date once
- Library interactives now use character mode
- Voodoo shop interactives now use character mode
- Changed the map in Gator Bay to allow easier access to the beach right-side
- Improved the beach artwork with greater detail and pebbling
- Added some inconspicuous trashbags behind the Con-Mart in Gator Bay
- ATM now uses character mode
- Beef Heaven interactives now use character mode
- Kinder Select interactives now use character mode
- Improved a dangling consequential conversation with your spouse in Kinder Select
- Removed some debug text from the Kinder Select door
- Removed a debug NPC from a secret scene
- Ensured BF names are properly set before Burger Conversations
- Fixed a sticky portrait with card players
- Alien artifacts now use character mode
- Lover now has comments for the alien artifact comms device
- Finale prompter and interactives now use character mode
- Water coolers now use character mode
- Prevented duplicate access to finale teleprompter if fate is accepted
- Swapped Pablo-centric dialog in tents for player commentary
- Fixed relevance control for homeless interactions in Slab Town
- Repositioned some of the Indie Heroz figures to be easier to find
- Edited a typo in the Save Faker
- Fixed an error in Save Faker if you enter no name for MC or Spouse
- Fixed an error in the save faker if you need to correct a character's name
- Added new names to the secret Bugsmashers list
On top of the updates, we managed to drop some Hot DLC, release Karen: An Outrage Simulator to rave reviews (our highest rated game ever), complete two game jams with our community, start preliminary work on our next major project, and maintain a routine streaming schedule.
It's been a wild half-year, and we couldn't be happier with all that's happened. Despite the world being so turbulent, our community has been incredibly supportive of our efforts, and we can't thank y'all enough. This has been one of the most productive periods in our company's history, and we've got your motivation to thank for it.
Take care, and we'll see you at the next update!
- VD
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