Outbreak - Minor Patch 1.04.7610
Author: indiefoldcreator
Date:
Fri, 08 Nov 2024
Outbreak - Minor Patch 1.04.7610
Please note: Existing Outbreak saves should still work but are not guaranteed to be compatible.
Summary:
- Missions, especially in Region 1 and 2, should be much faster to complete.
- Rewards and resources have been rebalanced.
- Added a new special location, "resource", that gives bonus resources.
- Players now start with probes available in AMI screen.
- Regions should have more locations and travel range increased giving more options.
- Various balance and numbers tweaks.
- Added AMI voice lines.
- Fixed a crash involving amoebas with poisons.
- Fixed an issue with save files between solo/teams getting mixed up.
Details:
- Starting resources have been adjusted.
- Resources awarded per mission has been adjusted.
- Each location now grants a small amount of a random resource. Resources of the same type are lumped together as one reward.
- Cost for discovery reduced to 10.
- Discovery cost should be deducted once discovery is purchased.
- Added a new special location "resource". Resource locations grant extra resources.
- Reduced the number of discovery locations and added resource locations to compensate.
- AMI Modules now cost resources to uninstall, rather than install.
- Players now start with Cryo, Poison, and Heal Probe Modules already discovered.
- The number of locations per region is now always 25.
- Travel distance from location to location has been slightly increased.
- Infection now begins spreading after 3 travels.
- Adjusted balance of biohazards.
- Reduced the damage of meteors slightly.
- Increased the research tokens generated by meteor storms by 100%.
- Rebalanced the Queensguard trait.
- The first upgrade of a mission is much faster to earn.
- Major retuning of Microarchaeology missions. There are now more fossils and analyzing more at any one time will dramatically increase research rate. Enemies will also now scale over time so if you take too long, everything will get harder. Net result is mission should be faster and slightly harder.
- Major retuning of Hold the Line missions. Enemy waves now start much earlier, though there are fewer total waves. Net result is mission should be faster and slightly harder. Added a "time before first wave" to help players prepare.
- Minor tuning of Eradication missions.
- Added AMI voice lines to help communicate events, such as start of enemy spawning or how close you are to victory.
- Campaign missions 4 and 5 have been made easier.
- Fixed a crash that involved amoebas with poisons.
- Fixed an issue where solo/team save files were getting mixed up if a player switched back and forth.
- Minor UI changes and bug fixes.
Please note: Existing Outbreak saves should still work but are not guaranteed to be compatible.
Summary:
- Missions, especially in Region 1 and 2, should be much faster to complete.
- Rewards and resources have been rebalanced.
- Added a new special location, "resource", that gives bonus resources.
- Players now start with probes available in AMI screen.
- Regions should have more locations and travel range increased giving more options.
- Various balance and numbers tweaks.
- Added AMI voice lines.
- Fixed a crash involving amoebas with poisons.
- Fixed an issue with save files between solo/teams getting mixed up.
Details:
- Starting resources have been adjusted.
- Resources awarded per mission has been adjusted.
- Each location now grants a small amount of a random resource. Resources of the same type are lumped together as one reward.
- Cost for discovery reduced to 10.
- Discovery cost should be deducted once discovery is purchased.
- Added a new special location "resource". Resource locations grant extra resources.
- Reduced the number of discovery locations and added resource locations to compensate.
- AMI Modules now cost resources to uninstall, rather than install.
- Players now start with Cryo, Poison, and Heal Probe Modules already discovered.
- The number of locations per region is now always 25.
- Travel distance from location to location has been slightly increased.
- Infection now begins spreading after 3 travels.
- Adjusted balance of biohazards.
- Reduced the damage of meteors slightly.
- Increased the research tokens generated by meteor storms by 100%.
- Rebalanced the Queensguard trait.
- The first upgrade of a mission is much faster to earn.
- Major retuning of Microarchaeology missions. There are now more fossils and analyzing more at any one time will dramatically increase research rate. Enemies will also now scale over time so if you take too long, everything will get harder. Net result is mission should be faster and slightly harder.
- Major retuning of Hold the Line missions. Enemy waves now start much earlier, though there are fewer total waves. Net result is mission should be faster and slightly harder. Added a "time before first wave" to help players prepare.
- Minor tuning of Eradication missions.
- Added AMI voice lines to help communicate events, such as start of enemy spawning or how close you are to victory.
- Campaign missions 4 and 5 have been made easier.
- Fixed a crash that involved amoebas with poisons.
- Fixed an issue where solo/team save files were getting mixed up if a player switched back and forth.
- Minor UI changes and bug fixes.
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