1.1.1 released! Scalable, Improved physics & more
Author: indiefoldcreator
Date:
Mon, 01 Jul 2024
Game: Babel: Tower to the Gods
Improved physics! Room scale size changing! Turn off controller models! More interaction with followers! Office improved slightly! Improved hand grabbing! Graphical improvements!
(Some of these changes were already live in the beta channel, they are now in the main build!)
- Totem makes a lot of particles when broken.
- Major physics stability changes. Please give us feedback on how these affect the game!
- Changed grabbing physics to be more stable & consistant.
- Options screen added
- Can adjust world scale to fit smaller rooms
- Can now disable controller models from being shown & relocate held weapons to hands (instead of infront of the contollers)
- Weapons in office re-organized and should now all be pickup-able!
- Fixed the drawer physics in the office from glitching.
- Fixed an issue where some blocks that shouldn't of been breakable could be broken.
- Worshippers can now be knocked around a bit more!
- Level start dialog should not replay after every reset! Sorry for the annoyance!
- Blocks should no longer 'jerk' when released with hands
- Worshippers should no longer die by walking to stationary blocks. Silly worshippers!
- Fixed the mass on the info signs for each level
- You should now have a weapon for each hand in all levels
- Changed Anti-aliasing from FXAA to SMAA. This should result in things looking very slightly better!
- Ice & other shader improvements
- Some particle effect changes
- Some more variation in worshippers!
- Fixed some issues with the block models that may have ended up rendering as "holes" in the blocks!
- Office now has a door. Yup.
Let me know if there's any issues!
(Some of these changes were already live in the beta channel, they are now in the main build!)
KNOWN ISSUES:
- Totem makes a lot of particles when broken.
Full changelog:
- Major physics stability changes. Please give us feedback on how these affect the game!
- Changed grabbing physics to be more stable & consistant.
- Options screen added
- Can adjust world scale to fit smaller rooms
- Can now disable controller models from being shown & relocate held weapons to hands (instead of infront of the contollers)
- Weapons in office re-organized and should now all be pickup-able!
- Fixed the drawer physics in the office from glitching.
- Fixed an issue where some blocks that shouldn't of been breakable could be broken.
- Worshippers can now be knocked around a bit more!
- Level start dialog should not replay after every reset! Sorry for the annoyance!
- Blocks should no longer 'jerk' when released with hands
- Worshippers should no longer die by walking to stationary blocks. Silly worshippers!
- Fixed the mass on the info signs for each level
- You should now have a weapon for each hand in all levels
Graphical Changes:
- Changed Anti-aliasing from FXAA to SMAA. This should result in things looking very slightly better!
- Ice & other shader improvements
- Some particle effect changes
- Some more variation in worshippers!
- Fixed some issues with the block models that may have ended up rendering as "holes" in the blocks!
- Office now has a door. Yup.
Let me know if there's any issues!
EDIT: To get to the settings menu without doing the tutorial first, press and hold the application menu button on the vive controller (small button above the touchpad), you should be taken to the level select, you may then press the settings button on the desk to get to the options. However, you will have to restart the game after saving your options to go back to the tutorial! This will be fixed in a future update
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