Update Early Access 1.0.4

Date: Wed, 30 Nov 2022
Abducted: The Night Hunters Game Banner
Genre: Action, Indie, Simulation, Early Access
Developer: .Cat
Release Date: Wed, 30 Jun 2021
Hello everyone, the new update for Abducted: The Night hunters is finally here!
It took a while but i hope that this update opens the gates for more gameplay elements to come.

To resume, i have been working really hard on the grays AI, made some changes on their core behaviors and the main AI behind the game that controls the flow of the game during the night, also you can barricade doors now.

New Stuff:

  • The grays have a new 3d model now, with a better texture, better specular and all that stuff that makes a 3d model material looks better.
  • The grays AI have been modified quite a bit, they can interact with doors and windows now.
  • You can barricade doors now, you need to find a hammer and some wooden planks to do so (Just equip a hammer and carry some planks on your inventory, then get close to a door and start hammering).
  • The Grays can punch you now, watchout!
  • Added a little of film grain and chromatic post processing effects.
  • Added specular reflections to some texture's materials.


Gameplay changes:

  • On Free roam mode the game's difficulty will increase based on how many nights you have survived ( First night is pretty easy overall, the amount of UFO's and grays will increase as you survive more nights).
  • Survival stats (Hungers and thirst) will decrease a bit faster on free roam mode now.
  • Run speed has been decreased a bit for both gamemodes.
  • Reduced the spawn chances of several items on various areas in the entire game world (After fixing the invisible items bugs, i had to because there was too many items everywhere).
  • The spawn ratio for items will be reduced based on how many nights you have survived (but not too much).
  • When abducted by a Gray the game wont end inmmediately, now you have a chance to fight for your life. prepare to smash some keys!


Mayor Fixes:

  • Fixed a big bug that turned every item invisible after the respawn process started at dawn (If you experienced a lack of items during your gameplay, this was the cause for sure).
  • Fixed a glitch that made items dissappear from your inventory or storage when moving items while being out of free space on the destination.
  • Fixed some spots on the corn field where UFO's could spot you when they weren't supposed to.
  • Fixed a problem on the blobs damage calculation that made them kill you really slow when being touched.
  • Fixed a bug that allow the grays to see you when hidding on tents, the only way they can spot you now is by looking throught the tents entrance.



Minor Fixes:

  • - Fixed some keys not displaying the correct text when moving items on the trunk.
  • - Fixed some props that had no collision.
  • - Fixed some bugs related to some ingame hints not dissapearing when resuming the game.
  • - Fixed a bug that allowed UFO's to abduct you when hiding on the farmhouse's basement.


That's all that i can remember but im sure there are a lot more minor fixes that were made.

Thank you for patience and i hope that you can keep playing abducted and enjoying it even more as development goes!


Next objectives for development are:

-New UFO's this includes new models, textures, gameplay elements.
-New blobs this includes new models, textures, animations, gameplay elements.
-Reworked areas, i want to add a visitors center for the park area, and more details in the azure lake area.
-More ingame files to add more lore into the game
-More ingame audiologs to add even more lore into the game.
-Got to add an important gameplay element on the transmission tower, more info as dev goes!.

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