Patch Notes - 6 / 20 / 16 - Trap House V.1.0.1

Date: Fri, 23 Aug 2024
Game: Trap House
Trap House Game Banner
Genre: Action, Indie
Developer: Hive Mind Studios
Release Date: Tue, 14 Jun 2016
Over the last week we’ve been hard at work fine-tuning Trap House across the following areas: General/Gameplay, Level Editor, Level Library, and UI. For more details on the updates made to these areas please see below.

Level Editor:

  • Errors properly update for loaded levels in the editor.
  • Game modes properly update in the editor. Editor no longer selects the previously loaded level's mode.
  • Copying objects and selecting a tile on the map before pasting those objects no longer causes the correlating Paste to be offset.
  • The Reset function in Playtest mode properly resets all effects, enemies, and throwables.
  • Resolved any potential issues when opening a level made outside your game version.
  • Fixed bug that duplicated level IDs, which could potentially overwrite one another upon deleting a custom level.


Level Library:

  • Level Library no longer has Search Settings open by default in the Community tab.

UI:

  • Removed unnecessary pages in the How To Play section of Options.
  • Updated information on the Floor and Wall pages.
  • Updated UI for Pause screen.
  • Updated Startup and Main Menu backgrounds and transitions.
  • Player can now open Options or Help menus from the Startup screen.


Other:

  • Motion activated lights can no longer be triggered through walls.
  • Sliding into an outer corner of a wall no longer results in player infinitely spinning in place; player will always bounce instead.
  • Added version number to bottom-left corner of the screen to signify current version of the game.
  • Added Player Death Animations for specific causes of death.
  • Saw blade tracks can be placed over Switches.
  • Players can now pause the game mid-countdown or during the End of Round panels.

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