Spring things, pausable things, future things
Author: indiefoldcreator
Date:
Mon, 29 Jul 2024
Game: UnReal World
Genre:
Indie, RPG, Simulation, Strategy
Developer: Sami Maaranen (creator)
Release Date: Fri, 26 Feb 2016
Developer: Sami Maaranen (creator)
Release Date: Fri, 26 Feb 2016
Springtime is busy time - both out in the nature and inside the development chambers. See, we're preparing for a new version release still this month, so let's have a sneak peek at upcoming features.
Quite a batch of craftable items will be using the recently featured pausable crafting mechanics allowing player character to have breaks and continue the crafting at will later on.
At this point the pausable crafting mechanics will cover all the weapons, lumber items, hafts and item traps such as paw-board fox trap and loop snare - and some more are likely to be added. So, with the upcoming version more than half of the craftable items will become pausable tasks. And in the version after that we'll likely manage to have all the crafts pausable as a default - and that's really something.
A new skill, bowyer, will be added. It's quite self-explanatory that this is the ability and knowledge to make bows and the craftable bows now call for bowyer skills in their crafting.
And longbow will be made available as a new craftable bow type for the player character.
With pausable crafting mechanics the production times of certain items can be now increased to more reasonable levels. With some items, eg. a longbow or stone-axe , the changes are quite significant and crafting them is a process of several workdays rather than several hours. Little tweaks to crafting requirements here and there can be also expected.
Continuing to craft a longbow in the making. For this character it will still take a few days with not the most suitable tools and mediocre bowyer skills.
It's springtime for real! We'll be adding springs, water sources bringing groundwater to the surface, in the terrain generation. Springs can be found at varying environments on zoomed-in maps.
A spring found in the wilderness may provide a great spot for a homestead for those who like to live further away from the lakes or rivers. And moreover, springs remain unfrozen even in the winter.
A spring has been found in the wilderness! The water is cold and fresh.
So, for the next few versions we'll be working mostly on item related additions, and hope to have these released in decent pace. After that, when all the crafting is pausable and likely some other marvelous things have been accomplished as well, we'll move into adding new quests. Some of these will be small and casual, but some will be most exciting for the players who'd enjoy the presence of marriage or permanent companions. Let that be a sneak peek in advance further into this year's plans.
Cheers! Stay tuned. ːurw_sageː
Pausable crafting proceeding strongly
Quite a batch of craftable items will be using the recently featured pausable crafting mechanics allowing player character to have breaks and continue the crafting at will later on.
At this point the pausable crafting mechanics will cover all the weapons, lumber items, hafts and item traps such as paw-board fox trap and loop snare - and some more are likely to be added. So, with the upcoming version more than half of the craftable items will become pausable tasks. And in the version after that we'll likely manage to have all the crafts pausable as a default - and that's really something.
BOWYER skill and craftable longbow
A new skill, bowyer, will be added. It's quite self-explanatory that this is the ability and knowledge to make bows and the craftable bows now call for bowyer skills in their crafting.
And longbow will be made available as a new craftable bow type for the player character.
Crafting adjustments
With pausable crafting mechanics the production times of certain items can be now increased to more reasonable levels. With some items, eg. a longbow or stone-axe , the changes are quite significant and crafting them is a process of several workdays rather than several hours. Little tweaks to crafting requirements here and there can be also expected.
Continuing to craft a longbow in the making. For this character it will still take a few days with not the most suitable tools and mediocre bowyer skills.
Springs
It's springtime for real! We'll be adding springs, water sources bringing groundwater to the surface, in the terrain generation. Springs can be found at varying environments on zoomed-in maps.
A spring found in the wilderness may provide a great spot for a homestead for those who like to live further away from the lakes or rivers. And moreover, springs remain unfrozen even in the winter.
A spring has been found in the wilderness! The water is cold and fresh.
So, for the next few versions we'll be working mostly on item related additions, and hope to have these released in decent pace. After that, when all the crafting is pausable and likely some other marvelous things have been accomplished as well, we'll move into adding new quests. Some of these will be small and casual, but some will be most exciting for the players who'd enjoy the presence of marriage or permanent companions. Let that be a sneak peek in advance further into this year's plans.
Cheers! Stay tuned. ːurw_sageː
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