Orbital Bullet Early Access - Upcycling Patch #1 (v. 0.6.1)

Date: Sun, 11 Dec 2022
Orbital Bullet – The 360° Rogue-lite Game Banner
Genre: Action, Indie
Developer: SmokeStab
Release Date: Mon, 21 Mar 2022
Fraggers!
After yesterday's release of our majorly 'Upcycling' content update, based on your overwhelming feedback, we already were able to prepare and release a new small patch, bringing some improvements, and bugfixes to the game!

More details below:



Bugfixes


  • Fixed a bug in the Scrapyard where the magnet would move further than the player in the cylinder transitions.
  • Fixed a bug where items would cost more internally than displayed, which could cause minus credits.
  • Fixed a bug where the new combo chests could spawn inside of decorations.
  • Fixed a bug with sector offsets in the Scrapyard teleportation window.
  • Fixed a bug with the flame trap collisions.
  • Fixed a bug where branching in caves could display the wrong Planet transition on the screen.
  • Fixed a bug where the new Spike Tire Enemy would go off track and be invincible.
  • Fixed a bug where the Elite-form from a new enemy could become invincible, causing a hard stuck.
  • Fixed a display bug in the Eternity Tower related to the new combo system changes.
  • Fixed a bug where you could land inside blocks after using the cylinder transition on the Planets Miro or Zeta.
  • Fixed combo chest related bug where the prompt „Open Chest“ would still be there even if you opened the chest previously.
  • Fixed a display issue which showed „Tutorial.SetUpgradePattern“-key and did not properly localize it.
  • Fixed a bug where the Time Chest would not get locked after the time is passed.
  • Changed the Zeta Planet picture.


Improvements


  • Added short delay for combo boxes so the „Open Chest“-text would not immediately be displayed when entering a new planet.
  • Added anticipation visuals for the flame trap, so it’s easier to know when they are about to deal damage.
  • Removed the randomness of the new Rocket Launcher enemy and made it more predictable.



Thank you for your ongoing support and feedback!
Please keep it up!

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