1/29 Update - Upgrades and Fixes!
Author: indiefoldcreator
Date:
Sun, 16 Apr 2023
Game: StarDrive 2
I put a lot of effort into this one. I really like the new look of the battle screen, and along with the new time time controls it should really enhance your experience. Let me know what you think! I will continue to upgrade and refine the battle screen so that every battle is beautiful and unique, and I will continue to focus on QoL upgrades and bug fixes.
As always, if you see a gamestopping bug, please try to get me a saved game for diagnosis. Thanks, and have fun.
1.5c change log:
As always, if you see a gamestopping bug, please try to get me a saved game for diagnosis. Thanks, and have fun.
1.5c change log:
- Added the ability to click the “Empty Slot” button in the Colony Management interface to open the shipyard and assign a ship design
- Added a Load All / Land All buttons to the troop land/load interface
- Overhauled the basic combat screen background to be more readable
- Added some new assets and configurations to the space battle screen
- Added new engine thruster fx to all ships
- Added more time controls to the battle screen (2x / 4x speed), updated user interface for same
- Changed AI behavior so that they will declare war when they enter your territory for a sneak attack. Earlier there were edge cases where they would only declare after the attack, but now you will typically get a warning unless they are very fast
- Fixed an issue where existing game installs weren’t necessarily getting the updated weapon characteristics
- Fixed a number of issues that had shield hit effects not working as I would prefer them to work
- Changed shield fx to adjust size depending on shot damage
- Fixed an issue with ships rolling incorrectly during turns in combat
- Fixed a bug that would sometimes have fleet icons rendering out of place
- Fixed issue where random space sounds in the background not respect the volume slider
- Fixed issue where the volume of weapons fire was not being affected by the volume slider
- Fixed issue where explosions on the strategy map would not respect volume slider
- Fixed issue where the subspace rifts would make noise and not respect the volume slider
- Fixed music volume on diplomacy screen
- Fixed issue where the Unlock Technology jingle was not respecting audio sliders
- Fixed BrainPal tech not working
- Fixed an issue where sectors graphics would not immediately update after coming under your control
- Fixed a bug where you couldn’t launch a leader from a planet if you didn’t have available freighter capacity
- Fixed an issue where controls would some times lock up upon starting a new game
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