Choo-choo! Update 2 arriving!

Date: Mon, 30 Sep 2024
Raging Titan Game Banner
Genre: Casual, Indie, Strategy
Developer: Mad Vulture Games
Release Date: Sun, 16 Oct 2016
Finally it's about time for the next update, and this time it brings a lot of features, fixes and changes and also stuff you have been specifically asking for.

Let's not talk to much and praise the gods of game development or similar - just have a look at the changelog!

Hope you enjoy it!

New & Improved

  • Showing clear tower and enemy data in glossary instead of generic texts
  • Upgrades of towers are visible in glossary as well now
  • Showing tower data ingame when hovering over the build button with the mouse
  • Showing tower upgrade data ingame when hovering over the upgrade button
  • Also showing money you get when selling
  • Showing user play statistics in main menu (new "Statistics" button)
  • Showing global average play statistics in Statistics screen
  • Allow to use ESC key in main menu for backwards navigation


Changes

  • Early release bonus for waves now calculated differently: For each wave skipped the target wave will get a bonus factor of 0.1 to points with a maximum of 1.2. Money bonus is exactly half of that.
    However, with a delay of 10 seconds after the enemy was spawned the bonus will drop by 0.1 every second until no bonus is left.
  • Enemies killed while being influenced by Nanite Emitters or Decelerators will grant an additional bonus of 0.1 to money and points
  • All towers have been rebalanced with changes in costs, damage, fire rate and range. For details have a look at the glossary
  • Heavy Raider's resistance against both types of damage adjusted
  • Granting damage bonus if enemy is damage with matching weapon type
  • Flying enemies are now clearly indicated in the wave queue as well
  • Decreasing time to hold down on button to release all waves to 1 second (previously: 2 seconds)
  • Hitting M (shortcut for releasing all waves) in the prewarm screen will now not only start the game but indeed also start all waves
  • Tutorial button has been moved to level group selection screen


Fixes

  • Minor fix for pathfinding in "Uphill Rush"
  • Minor fix for possible build positions in "Marksman's Paradise"
  • Minor fix for possible build positions in "Earths Inner"
  • Minor fix for possible build positions in "Magma Trident"
  • Fixing issue in order of score submission vs score loading
  • Fixing despawning of enemies which already have despawned
  • Fixing effect of Nanite Tower level 3
  • Fixing Mortar Projectile not causing area damage when not directly hitting an enemy

Write your comment!