How Grow Home Uses Maths To Generate A Personality

Date: Mon, 18 Nov 2024
Game: Grow Up
Grow Up Game Banner
Genre: Adventure, Casual, Indie
Developer: Reflections, a Ubisoft Studio
Release Date: Tue, 16 Aug 2016


This is Grow Home <official site>.


Put simply, BUD is a box suspended over legs and is held together by springs. In practice, BUD is an ungainly robot child, staggering and tripping his way around a low-poly world. BUD is the star of Ubisoft Reflections Grow Home and Grow Up, all grinning face-grille and gangly limbs. He s a kind of super-ambulant WALL-E, able to run, scale walls, leap and fly, in a stumbling and toppling off things kind of way.


It s hard to begrudge BUD for his drunken awkwardnesses, though, because as you attempt to control him they form a sense of a delightfully clumsy personality: BUD s drunken awkwardnesses are BUD. But he s not carefully hand-animated. BUD is a bunch of maths, or more precisely:


THE MECHANIC: Procedural animation


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