From Space Patch Notes – Patch 1
Author: indiefoldcreator
Date:
Sat, 07 Jan 2023
Game: From Space
Specialists,
Please find our From Space Patch Notes for Patch 1 below:
You may have noticed that a couple of points from our Community Update post are not included in this first patch.
Firstly, the “Weapon Chest” will now be referred to as “The Stash” as we’re not only including the ability to hold your weapons here but all of your items. This requires a little more testing, we want to ensure the UI is user friendly.
Secondly, the Save Game feature we discussed needs a little more time for us to get this right. We know this is an important request from the community, so please bear with us as we work on a solid solution. We’ll keep you updated on our progress.
Thanks again Specialists, it’s been a week since we launched From Space and we can’t thank you enough for your support! We’re just getting started, expect to see more updates and plans on future content!
For all things From Space, be sure to follow us on Twitter, and join our Discord, and of course, follow us right here on Steam!
Please find our From Space Patch Notes for Patch 1 below:
Improvements
- Tutorial messages will now appear after combat when it is safe
- A waypoint marker is available to guide players to the “Inner Crater”
- Single-player sessions can be paused by opening the game menu
- The crosshair can be customised with additional shapes and colours
(Note: The crosshair is tied to your operating systems cursor, this was a design decision to help reduce latency with the cursor movements in-game. If you alter your cursor size in Windows, your cursor in-game will also adjust to match it) - Cutscenes are skippable
- Improvements to prevent players with restricted network conditions from being stuck on a loading screen while connecting to a session
- Additional SFX added to the Energy Harvesters within the City Center, Research Lab, and Metro Station
- Energy Harvester balancing adjustments (Ammo pickup cooldown reduced, ammo locations increased, Harvester healing cooldown increased)
- Added Chinese social media QR links to main menu when localised to Simplified Chinese
- The Film Grain effect level has been increased
- Launch sequence music has been decreased
- Invulnerability of revived players increased to 2.5 seconds
- Health warning indicator threshold raised
- Chromatic aberration value is no longer a fixed value, now adjusts to the post strength of the CA and post-processing resolution
- Steam SDK has been updated to allow the game to detect the Steam Deck separately from the PC
Fixes
- The game no longer crashes when changing display mode on a Steam Deck
- The “Fauna” achievement now unlocks as intended
- Fixed an issue where players could become stuck on the roof during a drop pod event in the City Center location
- The Electrician’s Specialist Weapon now damages the “Buffer” enemy
- Multiple Perks of the same type can no longer be equipped after upgrading at a workbench
- Mission waypoint indicators for missions in locations A remain visible after travelling to location B
- Fixed an issue where players could become stuck in the corner of a tent in one of the Suburbs Safe Zones
- Fixed a bug where loading save data after completing the game caused the player to be stuck in the end-game area
- The Electrician’s “Electric Wire” Perk Lvl 2 and 3 now display correctly
- Fixed an issue where players could become stuck on the boxes near the Commander Wilson NPC within the Research Lab
- “Threat Neutralised” and “Level Up” banners no longer overlap when the player meets both criteria at the same time
- Fixed an issue where players could become stuck on the roof near the Safe Zone generator within the Suburbs
- Fixed an issue where the Engineer Specialist receives too many shield bars in a level up
- The Skip Cutscenes voting prompt no longer remains on screen when joining a multiplayer session if you already had a cutscene playing in your own session
Community Note
You may have noticed that a couple of points from our Community Update post are not included in this first patch.
Firstly, the “Weapon Chest” will now be referred to as “The Stash” as we’re not only including the ability to hold your weapons here but all of your items. This requires a little more testing, we want to ensure the UI is user friendly.
Secondly, the Save Game feature we discussed needs a little more time for us to get this right. We know this is an important request from the community, so please bear with us as we work on a solid solution. We’ll keep you updated on our progress.
Thanks again Specialists, it’s been a week since we launched From Space and we can’t thank you enough for your support! We’re just getting started, expect to see more updates and plans on future content!
For all things From Space, be sure to follow us on Twitter, and join our Discord, and of course, follow us right here on Steam!
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